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A

ACTIVATE - Static variable in class paulscode.sound.CommandObject
Global identifier for the command to activate a source.
activate(String) - Method in class paulscode.sound.Library
Activates a previously culled source, so it can be played again.
activate(String) - Method in class paulscode.sound.SoundSystem
Activates the specified source after it was culled, so it can be played again.
activate() - Method in class paulscode.sound.Source
Allows a previously culled source to be played again.
active() - Method in class paulscode.sound.Source
Returns false if the source has been culled.
add(Vector3D, Vector3D) - Method in class paulscode.sound.Vector3D
Returns the vector represented by: A + B.
add(Vector3D) - Method in class paulscode.sound.Vector3D
Returns the vector represented by: (this) + B.
addLibrary(Class) - Static method in class paulscode.sound.SoundSystemConfig
Adds an entry to the list of library types.
addStreamListener(IStreamListener) - Static method in class paulscode.sound.SoundSystemConfig
Adds an entry to the list of stream listeners.
ALformat - Variable in class paulscode.sound.libraries.ChannelJOAL
OpenAL data format to use when playing back the assigned source.
ALformat - Variable in class paulscode.sound.libraries.ChannelLWJGLOpenAL
OpenAL data format to use when playing back the assigned source.
alive() - Method in class paulscode.sound.SimpleThread
Returns false when the cleanup() method has finished.
alPitchSupported() - Static method in class paulscode.sound.libraries.LibraryJOAL
Whether or not the AL_PITCH control is supported.
alPitchSupported() - Static method in class paulscode.sound.libraries.LibraryLWJGLOpenAL
Whether or not the AL_PITCH control is supported.
ALSource - Variable in class paulscode.sound.libraries.ChannelJOAL
OpenAL's identifier for this channel.
ALSource - Variable in class paulscode.sound.libraries.ChannelLWJGLOpenAL
OpenAL's IntBuffer identifier for this channel.
angle - Variable in class paulscode.sound.ListenerData
Used for easy rotation along the x/z plane (for use in a first-person shooter type of application).
attachBuffer(SoundBuffer) - Method in class paulscode.sound.libraries.ChannelJavaSound
Attaches the SoundBuffer to be played back for a normal source.
attachBuffer(int[]) - Method in class paulscode.sound.libraries.ChannelJOAL
Attaches an OpenAL sound-buffer identifier for the sound data to be played back for a normal source.
attachBuffer(IntBuffer) - Method in class paulscode.sound.libraries.ChannelLWJGLOpenAL
Attaches an OpenAL sound-buffer identifier for the sound data to be played back for a normal source.
attachedSource - Variable in class paulscode.sound.Channel
Whatever source is attached to this channel.
ATTENUATION_LINEAR - Static variable in class paulscode.sound.SoundSystemConfig
Global identifier for linear attenuation.
ATTENUATION_NONE - Static variable in class paulscode.sound.SoundSystemConfig
Global identifier for no attenuation.
ATTENUATION_ROLLOFF - Static variable in class paulscode.sound.SoundSystemConfig
Global identifier for rolloff attenuation.
attModel - Variable in class paulscode.sound.Source
Attenuation model to use for this source.
audioData - Variable in class paulscode.sound.SoundBuffer
The actual audio data.
audioFormat - Variable in class paulscode.sound.SoundBuffer
The audio format in which the data is stored.

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