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ACTIVATE
- Static variable in class paulscode.sound.
CommandObject
Global identifier for the command to activate a source.
activate(String)
- Method in class paulscode.sound.
Library
Activates a previously culled source, so it can be played again.
activate(String)
- Method in class paulscode.sound.
SoundSystem
Activates the specified source after it was culled, so it can be played again.
activate()
- Method in class paulscode.sound.
Source
Allows a previously culled source to be played again.
active()
- Method in class paulscode.sound.
Source
Returns false if the source has been culled.
add(Vector3D, Vector3D)
- Method in class paulscode.sound.
Vector3D
Returns the vector represented by: A + B.
add(Vector3D)
- Method in class paulscode.sound.
Vector3D
Returns the vector represented by: (this) + B.
addLibrary(Class)
- Static method in class paulscode.sound.
SoundSystemConfig
Adds an entry to the list of library types.
addStreamListener(IStreamListener)
- Static method in class paulscode.sound.
SoundSystemConfig
Adds an entry to the list of stream listeners.
ALformat
- Variable in class paulscode.sound.libraries.
ChannelJOAL
OpenAL data format to use when playing back the assigned source.
ALformat
- Variable in class paulscode.sound.libraries.
ChannelLWJGLOpenAL
OpenAL data format to use when playing back the assigned source.
alive()
- Method in class paulscode.sound.
SimpleThread
Returns false when the cleanup() method has finished.
alPitchSupported()
- Static method in class paulscode.sound.libraries.
LibraryJOAL
Whether or not the AL_PITCH control is supported.
alPitchSupported()
- Static method in class paulscode.sound.libraries.
LibraryLWJGLOpenAL
Whether or not the AL_PITCH control is supported.
ALSource
- Variable in class paulscode.sound.libraries.
ChannelJOAL
OpenAL's identifier for this channel.
ALSource
- Variable in class paulscode.sound.libraries.
ChannelLWJGLOpenAL
OpenAL's IntBuffer identifier for this channel.
angle
- Variable in class paulscode.sound.
ListenerData
Used for easy rotation along the x/z plane (for use in a first-person shooter type of application).
attachBuffer(SoundBuffer)
- Method in class paulscode.sound.libraries.
ChannelJavaSound
Attaches the SoundBuffer to be played back for a normal source.
attachBuffer(int[])
- Method in class paulscode.sound.libraries.
ChannelJOAL
Attaches an OpenAL sound-buffer identifier for the sound data to be played back for a normal source.
attachBuffer(IntBuffer)
- Method in class paulscode.sound.libraries.
ChannelLWJGLOpenAL
Attaches an OpenAL sound-buffer identifier for the sound data to be played back for a normal source.
attachedSource
- Variable in class paulscode.sound.
Channel
Whatever source is attached to this channel.
ATTENUATION_LINEAR
- Static variable in class paulscode.sound.
SoundSystemConfig
Global identifier for linear attenuation.
ATTENUATION_NONE
- Static variable in class paulscode.sound.
SoundSystemConfig
Global identifier for no attenuation.
ATTENUATION_ROLLOFF
- Static variable in class paulscode.sound.
SoundSystemConfig
Global identifier for rolloff attenuation.
attModel
- Variable in class paulscode.sound.
Source
Attenuation model to use for this source.
audioData
- Variable in class paulscode.sound.
SoundBuffer
The actual audio data.
audioFormat
- Variable in class paulscode.sound.
SoundBuffer
The audio format in which the data is stored.
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