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java.lang.Objectpaulscode.sound.ListenerData
public class ListenerData
The listenerData class is used to store information about the
listener's position and orientation. A ListenerData object can be obtained
using SoundSystem's getListenerData() method. See
Vector3D for more information about 3D
coordinates and vectors.
SoundSystem License:
You are free to use this library for any purpose, commercial or otherwise.
You may modify this library or source code, and distribute it any way you
like, provided the following conditions are met:
1) You may not falsely claim to be the author of this library or any
unmodified portion of it.
2) You may not copyright this library or a modified version of it and then
sue me for copyright infringement.
3) If you modify the source code, you must clearly document the changes
made before redistributing the modified source code, so other users know
it is not the original code.
4) You are not required to give me credit for this library in any derived
work, but if you do, you must also mention my website:
http://www.paulscode.com
5) I the author will not be responsible for any damages (physical,
financial, or otherwise) caused by the use if this library or any part
of it.
6) I the author do not guarantee, warrant, or make any representations,
either expressed or implied, regarding the use of this library or any
part of it.
Author: Paul Lamb
http://www.paulscode.com
| Field Summary | |
|---|---|
float |
angle
Used for easy rotation along the x/z plane (for use in a first-person shooter type of application). |
Vector3D |
lookAt
A normalized vector indicating the direction the listener is facing |
Vector3D |
position
Listener's position in 3D space |
Vector3D |
up
A normalized vector indicating the up direction |
Vector3D |
velocity
Listener's velocity in world-space |
| Constructor Summary | |
|---|---|
ListenerData()
Constructor: Set this listener data to the origin facing along the z-axis |
|
ListenerData(float pX,
float pY,
float pZ,
float lX,
float lY,
float lZ,
float uX,
float uY,
float uZ,
float a)
Constructor: Set this listener data to the specified values for position and orientation. |
|
ListenerData(Vector3D p,
Vector3D l,
Vector3D u,
float a)
Constructor: Set this listener data to the specified values for position and orientation. |
|
| Method Summary | |
|---|---|
void |
setAngle(float a)
Sets the listener's angle counterclockwise around the y-axis. |
void |
setData(float pX,
float pY,
float pZ,
float lX,
float lY,
float lZ,
float uX,
float uY,
float uZ,
float a)
Change this listener data using the specified coordinates for position and orientation. |
void |
setData(ListenerData l)
Change this listener data to match the specified listener data. |
void |
setData(Vector3D p,
Vector3D l,
Vector3D u,
float a)
Change this listener data using the specified 3D vectors for position and orientation. |
void |
setOrientation(float lX,
float lY,
float lZ,
float uX,
float uY,
float uZ)
Changes the listeners orientation using the specified coordinates. |
void |
setOrientation(Vector3D l,
Vector3D u)
Changes the listeners orientation using the specified vectors. |
void |
setPosition(float x,
float y,
float z)
Change this listener's position using the specified coordinates. |
void |
setPosition(Vector3D p)
Change this listener's position using the specified vector. |
void |
setVelocity(float x,
float y,
float z)
Change this listener's velocity in world-space. |
void |
setVelocity(Vector3D v)
Change this listener's velocity in world-space. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public Vector3D position
public Vector3D lookAt
public Vector3D up
public Vector3D velocity
public float angle
| Constructor Detail |
|---|
public ListenerData()
public ListenerData(float pX,
float pY,
float pZ,
float lX,
float lY,
float lZ,
float uX,
float uY,
float uZ,
float a)
pX - Listener's X coordinate.pY - Listener's Y coordinate.pZ - Listener's Z coordinate.lX - X element of the look-at direction.lY - Y element of the look-at direction.lZ - Z element of the look-at direction.uX - X element of the up direction.uY - Y element of the up direction.uZ - Z element of the up direction.a - Angle in radians that the listener is turned counterclockwise around the y-axis.
public ListenerData(Vector3D p,
Vector3D l,
Vector3D u,
float a)
p - Position of the listener in 3D space.l - Normalized vector indicating the direction which the listener is facing.u - Normalized vector indicating the up direction.a - Angle in radians that the listener is turned counterclockwise around the y-axis.| Method Detail |
|---|
public void setData(float pX,
float pY,
float pZ,
float lX,
float lY,
float lZ,
float uX,
float uY,
float uZ,
float a)
pX - Listener's X coordinate.pY - Listener's Y coordinate.pZ - Listener's Z coordinate.lX - X element of the look-at direction.lY - Y element of the look-at direction.lZ - Z element of the look-at direction.uX - X element of the up direction.uY - Y element of the up direction.uZ - Z element of the up direction.a - Angle in radians that the listener is turned counterclockwise around the y-axis.
public void setData(Vector3D p,
Vector3D l,
Vector3D u,
float a)
p - Position of the listener in 3D space.l - Normalized vector indicating the direction which the listener is facing.u - Normalized vector indicating the up direction.a - Angle in radians that the listener is turned counterclockwise around the y-axis.public void setData(ListenerData l)
l - Listener data to use.
public void setPosition(float x,
float y,
float z)
x - Listener's X coordinate.y - Listener's Y coordinate.z - Listener's Z coordinate.public void setPosition(Vector3D p)
p - New position.
public void setOrientation(float lX,
float lY,
float lZ,
float uX,
float uY,
float uZ)
lX - X element of the look-at direction.lY - Y element of the look-at direction.lZ - Z element of the look-at direction.uX - X element of the up direction.uY - Y element of the up direction.uZ - Z element of the up direction.
public void setOrientation(Vector3D l,
Vector3D u)
l - Normalized vector representing the look-at direction.u - Normalized vector representing the up direction.public void setVelocity(Vector3D v)
v - New velocity.
public void setVelocity(float x,
float y,
float z)
x - New velocity along world x-axis.y - New velocity along world y-axis.z - New velocity along world z-axis.public void setAngle(float a)
a - Angle in radians.
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