PaulsCode Forum

Mupen64Plus AE => Support => Topic started by: sdot_thadon on December 02, 2015, 12:41:32 PM

Title: texture file naming confusion?
Post by: sdot_thadon on December 02, 2015, 12:41:32 PM
Hey guys, been awhile but I've been testing things out again recently and have an issue I need help with. I'm trying to load hires textures for virtual pro wrestling 2, actually just one texture as a proof of concept. I can't get it to load using gliden64, I've tried numerous different  settings/folder names etc. Nothing is working for me. Background info, it works with the same plugin on pj64 for me. Also the naming confusion I state in my topic title is this:

Sra file and mpk name(sram data folder): Virtual Pro Wrestling 2 - Oudou Keishou (J) [!].mpk

Game data folder name(with sram data folder inside): �ްl� ���ڽ 2

Rice video dump folder name: ް ڽ 2

Texture name I'm attempting to load: ް ڽ 2#6CF0288A#2#1#6F134E0B_ciByRGBA

It's not even attempting to load the textures on boot, so I suppose it's something filename based?
Title: Re: texture file naming confusion?
Post by: Nato on March 08, 2017, 11:00:35 AM
Hi!
Did you make sure to add the .png file extension at the end of the texture name? 


Also check your device's file browser:

mupen64plus > CoreConfig > UserData > hires_textures > GAME'S INTERNAL FILE NAME > Your hi res texture should be here..