PaulsCode Forum

General => Miscellaneous => Topic started by: ofm05 on December 19, 2012, 02:02:20 PM

Title: Mupen64 iOS?
Post by: ofm05 on December 19, 2012, 02:02:20 PM
Just wondering.....

Is their any reason why you guys decided not to port it to ios through cydia?
Title: Re: Mupen64 iOS?
Post by: Paul on December 19, 2012, 03:00:30 PM
My feeling is that i-devices will continue to get harder and harder to jailbreak, until it can no longer be done.  At that point, the app would become obsolete, and a huge amount of development time to write the front-end would have been wasted.  Additionally, I believe that Android (or possibly Windows mobile) will win out in the mobile market, and not iPhone.  The reason I believe this is that Apple's success in this market is built entirely on the name.  Eventually something else more faddish sounding (probably built on Android at it's core) will emerge and mark the beginning of the end for the iPhone.

All that said, the project is open-source, so I would be happy to give a developer or two access to the repository if they wanted to tackle an iOS port.  I have no plans to tackle this myself in the foreseeable future.
Title: Re: Mupen64 iOS?
Post by: ofm05 on December 19, 2012, 03:38:21 PM
I see your point and fully agree with you.
Title: Re: Mupen64 iOS?
Post by: LecktheTech on November 26, 2013, 03:13:45 PM
I recently found out that a Iphone MCPE server is less powerful then a server running on a galaxy player. It made for some interesting bugs though...
Title: Re: Mupen64 iOS?
Post by: scorpio16v on December 30, 2013, 02:49:10 PM
There is a test build from RetroArch on Libretro boards.
http://www.libretro.com/forums/viewtopic.php?f=2&t=413&start=600#p10073

and an install how to:
http://www.libretro.com/forums/viewtopic.php?f=2&t=413&start=600#p10079

Here a short video. It uses the glide64 plugin. Other didn't seem to work on this build. Device is IP5 on iOS7.

http://www.youtube.com/v/Vcvsq6nGltY