Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - fzurita

Pages: [1] 2 3 ... 21
Support / Re: Help with jap roms mupen64
« on: March 04, 2017, 06:02:11 PM »
Which version of the app are you using? Mupen64plus FZ or Mupen64plus AE?

Miscellaneous / Re: Best Zelda Emulation
« on: February 21, 2017, 06:16:52 AM »
It really depends on your device. If you have a high end device, it will be GLideN64-GLES-X.X, otherwise Glide64-Accurate.

Support / Re: GlideN64 Highres Textures in fz not working
« on: February 17, 2017, 07:23:53 AM »
I tried it and it worked fine. Did you forget to remove the [Celda] from the file name?

Support / Re: GlideN64 Highres Textures in fz not working
« on: February 17, 2017, 07:06:18 AM »
I'll try

Support / Re: 8fps in fz at full hd normal?
« on: February 16, 2017, 04:03:30 AM »
Disabling the depth buffer on that game will cause various glitches. You will probably get a better experience by playing at a lower resolution with it enabled.

Support / Re: Goldeneye multiplayer glitched
« on: February 08, 2017, 10:59:36 AM »
It's a known problem. I did get a few clues as to what may be causing the issue.

Try creating a new GLideN64 full GL emulation profile. First try a profile with "copy depth buffer to RDRAM" set to off. If that doesn't work, try one with Frame buffer emulation set to off.

Support / Re: Mupen64 Plus FZ
« on: February 03, 2017, 11:12:21 PM »
When the core adds support for netplay, I will bring it to Android as well. It's a lot of work trying to maintain the front end already.

Support / Re: Goldeneye multiplayer glitched
« on: February 02, 2017, 04:40:33 PM »
Sorry, wet don't have many visitors here, and we have been having a spam problem lately.

Unfortunately, if you already tried all the plugins and it didn't fix it, then there is not much you can do. Also, the FZ version is based of the latest nightly.

You could try RetroArch. It may give you a better result.

Support / Re: raphnet adapter nvidia shield
« on: January 30, 2017, 03:00:27 PM »
Yep. But accessories could eventually be made to work using raw USB access in android.

Support / Re: 2 Curious bugs on MUPEN64FZ
« on: January 30, 2017, 02:59:40 PM »
Yeah, I have seen those issues. I have the feeling that the first one has to do with frame buffer emulation. 2nd issue is probably because some scenes create a hug number of drawcalls for the video plugins.

General Discussion / Re: How to backup ROMs from N64 cartridges
« on: January 22, 2017, 10:43:27 AM »
It may not work, I would be surprised if you came find a Windows 10 PC with an LPT port though.

Support / Re: Zelda: Lens of truth
« on: January 16, 2017, 04:03:52 PM »
Are you using mupen64plus FZ or mupen64plus AE on the play store?

Support / Re: Mupen64 Plus FZ
« on: January 12, 2017, 02:03:25 PM »
That will purely depend on the video plugin. So if a video plugin comes they did Vulkan and we import it, then yes.

Cool, I'm sure someone will find it useful.

General Discussion / Re: Bilinear Filtering Option
« on: January 04, 2017, 05:55:20 PM »
The 3 point filter is what actually the N64 uses. If you disable it completely, it won't look like anything that the N64 produces.

Pages: [1] 2 3 ... 21