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Messages - crualfoxhound

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1
General Discussion / Re: Beta Testing Has Begun!
« on: May 24, 2013, 12:04:09 PM »
@kris

Thank you mate. Most appreciate and a awsome update indead.

2
General Discussion / Re: Beta Testing Has Begun!
« on: May 24, 2013, 11:37:57 AM »
@paul

Wow

Thank you very much. Killer instincts gold is 95% perfect  on gfx now. Dame this new update and new 10 anniversary plugin is awsome.
Jump need the charactor select screen nit to flicker on characters.

Brilliant work

3
General Discussion / Re: Beta Testing Has Begun!
« on: May 20, 2013, 01:18:23 PM »
Ok  thanks for the feedback.

I completely understand  what you saying.

Like I said I love the mupen64 a.e app I even bought it on playstore when it first  got released.
Keep up the good work guys.

4
General Discussion / Re: Beta Testing Has Begun!
« on: May 19, 2013, 01:34:56 AM »
@paul

When is development on game compatibility going to be optimized.
Eg on n64oid if a game wont working. Yongzh whould do a fix.
Or gfx tweak to make games experience better.
Im not knocking mupen64 I love this app. But progress is very very slow mate.

5
General Discussion / Re: Beta Testing Has Begun!
« on: May 01, 2013, 04:51:23 PM »
Just a update

With n64oid pre 2.8 beta.
Showing donkey kong 64.
I used a savestate at the end of the first intro.
Recording the whole intro would be a pain.
But this is proof that it works.
http://youtu.be/pFzOMTbmBho
But does collision detection work? You seem to avoid touching anything in your video.

No collision detection is still  broken at the moment.

6
General Discussion / Re: Beta Testing Has Begun!
« on: May 01, 2013, 03:28:32 PM »
Just a update

With n64oid pre 2.8 beta.
Showing donkey kong 64.
I used a savestate at the end of the first intro.
Recording the whole intro would be a pain.
But this is proof that it works.
http://youtu.be/pFzOMTbmBho

7
General Discussion / Re: Beta Testing Has Begun!
« on: March 30, 2013, 08:30:58 AM »
@paul.

With killer instincts gold
I got huge problem with both plugins.
First plugin there is huge flickering from starting logos plus backround gfx is black.
Second plugin the flickering is fixed still black backrounds. And ingame players are surrounded with black squares.
Any fix for this.

8
General Discussion / Re: Beta Testing Has Begun!
« on: March 30, 2013, 07:58:18 AM »
@Xperia64

What do u mean by collision detection.

9
General Discussion / Re: Beta Testing Has Begun!
« on: March 30, 2013, 07:54:58 AM »
Good news yongzh updated a private beta for n64oid.

Mixed feelings about how "good" that news is.  Any chance of the source code being release in the foreseeable future?   ;D

Sorry paul. I never think the source be released for n64oid.
Thats why its on slideme market.
Too  many copycats stole his emulators in the past and uploaded them as thay own
With no credit to yongzh

10
General Discussion / Re: Beta Testing Has Begun!
« on: March 29, 2013, 01:43:44 PM »
Good news yongzh updated a private beta for n64oid. He brought the code up to latest build. 1 game that works now is donkey kong 64. The long intro plays perfect till gameplay start. Plus this update fixed the lag after selecting games on jelly bean 4.2.2 firmware (galaxy note n7100 cm10.1)
Cya

Ps
I be uploading a screencast video showing it in action on youtube.
Soon.

11
General Discussion / Re: Beta Testing Has Begun!
« on: April 08, 2012, 12:11:46 PM »
Paul.

N64oid been updated to 1.99.5
With Xperia play pad support
And a fadeout effect.
For tablet or phones running in tablet mode.
Eg
The bottom left software buttons and bottom right notification bar
Fades to dots so less distraction for the user.
And also while running through HDMI out.
No more buttons just dots.

Can u take on this fadeout patch for mupen64 ae please.

Catch ya later..

12
Paul's Projects / Re: Porting Yabause to Android
« on: March 01, 2012, 06:38:16 AM »
@paul.

So do you know if this emulator is displaying correctly and have all virtual buttons
Working.

I for 1
Would love he key mapping
So sixaxes ps3 pad can be used.

13
Paul's Projects / Re: Porting Yabause to Android
« on: February 16, 2012, 07:15:54 AM »
Hi paul.
Coverted sega rally and night into dreams to bin.cue file.

Results
Sega rally boots well and passes the sega logo. But then white line gfx bugs
Nights. Into dreams boots well and passes sega logo. But sticks on black scree.

Ps the bios loading screen is near perfect speed. I say about 5-9fps slow.

Using samsung galaxy note.
1.4ghz exynos cpu
U.K model.

Keep up the gd work
Its allways a pleaser to test a new emulator.
Catch ya later..

14
General Discussion / Re: Beta Testing Has Begun!
« on: February 02, 2012, 09:39:17 AM »
@paul.

Are you interested in the ps3 sixaxes bluetooth control pad.
On implementing the api interface to mupen64 emu.
If so i ask the sixaxes developer to send me the necessory files
So u can inject them into mupen64 so us user with sixaxes pads
Can have true analog and rumble pack support.
Regards
Justin

15
Paul's Projects / Re: Porting Yabause to Android
« on: January 29, 2012, 09:32:56 AM »
@paul

Is there any progress on this yabouse emulator.
Eg can we select games or speed improvements.

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