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Messages - WinSuk

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General Discussion / Re: All Testers -- SDL 2.0 Upgrade!
« on: April 17, 2013, 05:46:56 PM »
Works again :)

Code: [Select]
04-17 15:44:02.069  7844  7897 E GameSurface: Couldn't create EGL window surface
04-17 15:44:02.069  7844  7897 W CoreInterfaceNative: Retrying GL context creation without EGL_BUFFER_SIZE=0
04-17 15:44:02.069  7844  7897 V GameSurface: Starting up OpenGL ES 2.0
04-17 15:44:02.085  7844  7897 E GameSurface: Couldn't create EGL window surface
04-17 15:44:02.085  7844  7897 W CoreInterfaceNative: Retrying GL context creation using legacy settings
04-17 15:44:02.085  7844  7897 V GameSurface: Starting up OpenGL ES 2.0
04-17 15:44:02.108  7844  7897 I SDL     : [STUB] GL_SetSwapInterval
04-17 15:44:02.116  7844  7897 I SDL     : [STUB] GL_GetSwapInterval

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General Discussion / Re: All Testers -- SDL 2.0 Upgrade!
« on: April 16, 2013, 10:09:23 PM »
Just tried it on a different phone (HTC Aria) with CyanogenMod 6 (Android 2.2.1), and it works fine there. Doesn't seem to be using the fallback either ("Retrying GL context creation without EGL_BUFFER_SIZE=0" isn't in the log like it is on the Flipside)

I was hoping CyanogenMod would have more debugging output if it failed..

Probably won't help much, but here's the log anyway :) https://dl.dropboxusercontent.com/u/1077120/mupentesting/froyosdl2logliberty.txt

3
General Discussion / Re: All Testers -- SDL 2.0 Upgrade!
« on: April 16, 2013, 08:47:06 PM »

4
General Discussion / Re: All Testers -- SDL 2.0 Upgrade!
« on: April 16, 2013, 03:12:13 AM »
Android 2.2.2 (on a Motorola Flipside): On-screen controller is shown for a bit, then it backs out to the Play screen.

Log: https://dl.dropboxusercontent.com/u/1077120/mupentesting/froyosdl2log.txt

5
Hey, I just updated the test (same link above) with a change in the SDL header that could potentially have a fairly wide-reaching impact on the app (or maybe not - need to test).  If everyone has a chance, please try out a few games to see if compatibility or speed is affected in any way by this change.

I don't notice anything different/better... I don't have that many games to test with though.

And I've found a bug with joystick animation enabled:
It starts out centered, but once it's moved it resets to center wrong (and in different places on each device)
https://dl.dropbox.com/u/1077120/mupentesting/Screenshot_2013-03-09-17-23-41.png
https://dl.dropbox.com/u/1077120/mupentesting/Screenshot_2013-03-09-17-24-46.png
https://dl.dropbox.com/u/1077120/mupentesting/Screenshot_2013-03-09-17-36-26.png

6
Ok, next test (this one won't fix your problem, Tom.K - I haven't had a chance to look at it yet)

The button scaling is now based on the longest side (rather than scaling up from the shortest side in portrait).  This will make the controls a consistent size in both orientations.  However, I noticed the controls in portrait were actually a tad larger on my phone, so I'm worried about overlap being a bigger problem this way (it will depend on the aspect ratio though).  I moved the L and Z buttons up 2% to make room for the D-Pad on the "Both" layout.  Let me know how it looks in portrait mode on various devices:

Touch Controls Test #4

Looking good here :) (Aria)
http://dl.dropbox.com/u/1077120/mupentesting/Screenshot_2013-03-08-18-16-14.png

(I'm assuming screenshots of my other 2 devices aren't needed as their screens are pretty common and it looks fine. Let me know if you still want them)

7
No problem :)

No longer overlapping: https://dl.dropbox.com/u/1077120/mupentesting/Screenshot_2013-03-05-18-49-41.png
Really close to Z though... guess there isn't much that can be done about that

Also tested the input plugin for awhile with my 360 controller. Rumble works and I didn't have any problems :)

8
Could you give this one a try?  I have a feeling that the change is too small to make any difference, but I just want to get a fee for how much I need to adjust the numbers to get the desired results:

Touch Controls Test #2

(You'll need to uninstall the previous test first, or it won't install due to a signature conflict)

Still overlaps a little. http://dl.dropbox.com/u/1077120/mupentesting/Screenshot_2013-03-05-16-18-09.png

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General Discussion / Re: OUYA Artwork Competition!
« on: January 16, 2013, 05:10:38 PM »
Icon #1

Splash #2

:)

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General Discussion / Re: USB Mass Storage Device Bug
« on: September 24, 2012, 05:32:05 PM »
It happens when the SD card is unmounted, either by mass storage device or through Settings (which doesn't need USB plugged in) :)

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