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Messages - Skidrash

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General Discussion / Re: Beta Testing Has Begun!
« on: February 01, 2013, 04:47:15 PM »
I just wanted to say I tried the latest Beta and the Nyko Playpad is working perfectly! With the exception of the Z button, all the buttons came up mapped correctly by default. A quick trip to the controller map screen took care of Z and it's now working swimmingly.  ....It's to bad Nyko won't support their own controller as well as you guys!

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General Discussion / Re: Beta Testing Has Begun!
« on: January 16, 2013, 10:13:43 PM »
I imagine it can be quite a nightmare trying to support everything... But I think I'm safe in saying that we all appreciate your hard work!

As for suggestions, I thought the calibration button worked pretty well in the earlier versions. Beyond that, I got nothing...

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General Discussion / Re: Beta Testing Has Begun!
« on: January 16, 2013, 08:51:19 PM »
Sorry for the incredibly late reply but I've been out of town for a while. I got to try the latest version and I'm still having some problems with Nyko controller. I tried littleguys sugestion to waggle the analog sticks before running the application but it still has trouble... What I'm seeing is all of the discrete buttons work fine but as soon as I touch any of the analog sticks the -Y is stuck on.  As soon as I touch a discrete button again the -Y disappears. I checked the controller Diagnostics page and it shows all of the analog sticks actuating properly through they're full spectrum. They don't get stuck at all on the diagnostics page, and all fully return to 0. But when I'm in the controller map page it always sticks with a -Y.

Again, sorry about the late response. I'd be happy to try something else or give more detail if you would like.

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General Discussion / Re: Version 2.0 Release Candidates
« on: January 09, 2013, 06:24:01 AM »
I checked the Nyko controller on the RC and it is looking promising.  I am seeing an AXIS, instead of an AXIS_HAT with the analoge stick.  However, as soon as I hit any of the analoge sticks or buttons I get a constant AXIS_Y(-) from that time forward (with the exception of down on the left stick... That gives a momentary AXIS_X(-)  Eveyrthing else stays AXIS_Y(-) until I hit a discrete button). 

I'm thinking I need to calibrate the analoge controls, but I can't seem to find the Calibration button anymore...? Any thoughts?

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General Discussion / Re: Latest Build!
« on: December 22, 2012, 09:34:42 PM »
Roger that.

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General Discussion / Re: Latest Build!
« on: December 22, 2012, 08:06:44 PM »
Alright I did a reset to defaults and left the left stick alone. When I start Mario64 and try to use the stick, Mario takes off at full speed. He runs foward and to the left. I can take back control by using the on screen stick, but as soon as I touch anything on the Playpad he takes off running north-northwest again. I tried calibrating the stick using the controller mapping screen but it didn't seem to change anything.

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General Discussion / Re: Latest Build!
« on: December 22, 2012, 02:42:39 PM »
I don't know if you've had time to look at it yet or not but the Nyko Playpad still has the same issues in the latest nightly. If it's not on the todo list yet that's cool,I just wanted to let you know in case you had already affected a change for it.

Thanks again for all of your hard work!

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General Discussion / Re: Latest Build!
« on: December 15, 2012, 12:01:25 PM »
littleguy, you are a genius.  I downloaded Joystick tests, and it was exactly as you described. The left analog stick sends both an AXIS_(X/Y) and an AXIS_HAT_(X/Y) at the same time.  You can see the AXIS_ value increase the farther you push, and the AXIS_HAT goes right to 1 when you hit the end of the stick.  Ironically none of the regulare digital buttons do anything in Joystick test, but those aren't giving me any trouble.  :)   

I can send you screenshots if you would like.  FYI, I am running Cyanogen Mod 10 (Android 4.1) on a Xoom wingray.  I appologize if my screenshots caused some confusion.  I cropped and moved sections of the screenshot so that you could see the button presses right next to the button readouts.  It is actually displayed on a full 10" screen.  If you still think there is a bug in the layout, I can send an unmodified screenshot for inspection.

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General Discussion / Re: Latest Build!
« on: December 15, 2012, 09:34:56 AM »
Here are some screenshot of what I am seeing.  The shot on the left is the Controller Information.  The d-pad is registered as KEYCODE_DPAD_(UP DOWN LEFT RIGHT).  But notice that the Controller Information screen doesn't show the KEYCODE entries...  The screenshots on the right show key mappings.  The shot on top is while pressing the d-pad up, the shot in the middle is pressing the left analog stick up, and the bottom shot is pressing the right analog stick up.

I checked all over for any hidden buttons or modes, but didn't find any.  The battery is rechargable and sealed inside the controller, so no battery compartment.  There is a tiny hole on the back, so I jammed a pin in it, just to find that there is no button under it...  Only circuit board....  Woops.  Must be a heat vent for the battery.

The controller does have a  mode switch, which supports 4 modes: HID, iCade, Mouse, and App.  App is supposed to work with Playground, and really doesn't do anything without it.  Mouse mode literally brings up a mouse pointer on screen and moves it around.  iCade just dumps a ton of keyboard presses when you hit a key (I'm assuming that is the iCade protocol...?).  And HID is really the only mode that Mupen responds too.  And that is the mode I've been speaking too.  I've tried all the others, but like I said, they didn't really interface with Mupen.

Do you know if there is some type of controller test app that I can run that will tell me if the Playpad is sending an analog signal on the left stick?


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General Discussion / Re: Latest Build!
« on: December 14, 2012, 10:17:58 PM »
I've tried and tried, but I just can't get the scans to be small enough that the forum will allow the upload, while keeping the text legible...

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General Discussion / Re: Latest Build!
« on: December 14, 2012, 09:07:23 PM »
I am definately not using Nyko Playground to map (when I did try, nothing at all worked).  I have the controller set to HID mode (none of the other mode worked even close to right).  If this gamepad has the mode you mentioned (putting the left stick in d-pad mode), I haven't read anything about it...  Both Mupen and the Nyko Playground register the left stick distinctly different from the d-pad...

I rechecked the button call-outs in Mupen, and I was mistaken earlier...  The left stick does infact read out as AXIS_HAT_(X and Y), but the right stick actually reads as AXIS_(Z and RZ).  I don't know if that makes any difference.

I could not find the manual online anywhere.  I have the paper insert that came with it (it isn't very enlightening), but if you think it would be useful I can scan it in tomorrow and post it...  The onlything online I found was the product webpage:
http://www.nykoplayground.com/product/playpad/
It discusses the modes, but not too much detail.  It does claim that the Playground app can switch the analog sticks, so I tried to do that.  Very unsuccessful.  I can't really figure out how there Playground app calls out the sticks (how you map an analog direction to a stick...)  It doesn't really seem to have that capability, even though the app claims it.  Regardless, like I said, if Playground is running it just confuses the Mupen mapping.

Do you have any other suggestions?  Should I scan that paper insert?

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General Discussion / Re: Latest Build!
« on: December 14, 2012, 07:22:13 PM »
I'm sorry if this has already been addressed, or if this post is in the wrong place... But I recently bought a Nyko Playpad and I mapped it for Mupen64, but the left analog stick maps as if it were a digital d-pad.  When I look at the controller information it shows up as AXIS_HAT_(X or Y) and it's entries seem to only have digital options (-1.0, 1.0).  If I map the joystick on the right, it shows up as AXIS_(X or Y) and maps correctly, as an analog stick. Unfortunately I can't really play 64 games with the analog stick on the right hand side along with all the other buttons. Am I just not mapping the left stick correctly? I tried to use the calibration option, but I don't know that it really did anything for me... Any suggestions?

Also, did I read that you have a Kickstarter project? Where is it?

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