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Topics - Mikhail

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1
Music and Sound / Concurrent ID3 tags
« on: March 03, 2016, 10:08:09 AM »
Hi guys I was wondering if there is any way to record a internet radio broadcast with the id3 tag changing througout with each new song or split it into indvidual tracks with each new id3 tag.

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General Discussion / Super Mario 64 hud rice 2xSal texture updating
« on: May 08, 2014, 06:55:52 PM »
Noticed during room transitions their's a delay in showing the hud when switching rooms and camera angles, I think it's caused by having 2xsal filtering on, haven't had time to test it without.




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General Discussion / N64oid uses software rendering?
« on: March 11, 2014, 11:55:43 PM »
Can anyone confirm this?, I messing about with GLTools an it'll show the fps of hardware & opengl rendering but not software rendering in epsxe, but oddly N64oid doesn't show fps either which leads me to believe it using software rendering also, I thought n64oid used the rice plugin with opengl rendering? neverless n64oid seems to produce less missing textures & artifacts, if this is indeed a benefit of software rendering vs opengl rendering is their anyway to switch rendering modes with rice plugin in mupen64ae for those glitchy games.

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Support / UV map editing / dumping
« on: February 01, 2014, 09:41:46 AM »
So we can dump textures and replace with hd equivilants but does anybody know how to dump and edit UV maps, one the problems i've ran into making HD textures is that one pixel can be mapped to multiple places on a 3d model as if it's using part of a texture as a clut pallette to skin large areas of a 3d model rather than mapping whole texture parts over the 2D faces of a 3D model.

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General Discussion / Adreno gpu usage
« on: December 29, 2013, 10:02:56 AM »
So today I found Trepn profiler
https://developer.qualcomm.com/mobile-development/increase-app-performance/trepn-profiler
for Snapdragon users and found the Adreno320 gpu constantly switching between 128, 200, 320, 400 Mhz with the usage rarely going above 30%, is mupen64ae not setting the priority properly? is their no way of locking it at a constant 400Mhz at 100%? it mostly switches from 128 to 320.
If the .db or .csv logs are of any use I can upload them.

7
General Discussion / Android 4.4 immersive sticky mode
« on: November 02, 2013, 02:38:48 PM »
Can you replace the current lights out with immersize sticky mode for android 4.4 users for gameplay?
and normal immersize mode for settings, etc.

http://www.youtube.com/watch?v=cBi8fjv90E4

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General Discussion / Glide & Rice - Nexus 7 2013 problem
« on: October 08, 2013, 02:29:41 PM »
So I recently upgraded from my Iconia B1-A71 to a Nexus 7 2013 flo razor
and i'm getting problems of it rendering some games with extra pieces outside the game border using either glide or rice irc somebody had a similar thing happen with another device in Mario Kart 64, maybe a problem relating to Adreno 320's idk. I was reading on ppsspp- forums that the snapdragon s4 pro throttles the CPU clock rate to it's lowest setting without moving to the full 1.5ghz unless you run a few programs in the background to bump it up too  :o

http://forums.ppsspp.org/showthread.php?tid=6529&highlight=snapdragon

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Miscellaneous / Image upscaling
« on: August 16, 2013, 05:40:21 AM »
Continuing on from my past mentions of XBR & Reverse AA, I came across this today

http://reference.wolfram.com/mathematica/example/DeconvolveABlurredImage.html

Seems there's something called deconvolution that can deblur images, all i've found online is references to
deconvwnr
deconvlucy
deconvreg

deconvreg seemed to show the best results from example images, but I can't find any code or programs which use it  ??? only software i've been able to find is
http://yuzhikov.com/projects.html which uses deconvwnr.



10
General Discussion / gles2rice - screen update method fps
« on: July 17, 2013, 09:58:08 AM »
Is it normal for VI origin update to report x2 the fps of all the over modes?
with the over modes I get 30fps but with VI origin update I get 60fps yet it doesn't seem to be running any quicker in actual gameplay.

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Support / ciByRGBA hires_texture's?
« on: May 23, 2013, 10:37:28 AM »
_ciByRGBA.png is this type supported I can only get

_a.png
_rgb.png
_all.png

to show up in-game  ???

12
Support / Filter crash
« on: May 06, 2013, 05:50:12 PM »
I was trying to play CBFD using the trilinear, bilinear filters but it crashes the emulator instantly my gpu is  PowerVR SGX531.

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