Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - fzurita

Pages: [1]
1
General Discussion / Missing cover art
« on: October 24, 2015, 12:22:29 AM »
The following cover art is not present in the server:

Quote
10-24 01:07:52.580: W/CacheRomInfoService(23557): java.io.FileNotFoundException: http://paulscode.com/downloads/Mupen64Plus-AE/CoverArt/WWF_WrestleMania_2000.png
10-24 01:08:10.989: W/CacheRomInfoService(23557): java.io.FileNotFoundException: http://paulscode.com/downloads/Mupen64Plus-AE/CoverArt/WCW_nWo_Revenge.png
10-24 01:08:58.775: W/CacheRomInfoService(23557): java.io.FileNotFoundException: http://paulscode.com/downloads/Mupen64Plus-AE/CoverArt/Tom_Clancys_Rainbow_Six.png
10-24 01:11:06.229: W/CacheRomInfoService(23557): java.io.FileNotFoundException: http://paulscode.com/downloads/Mupen64Plus-AE/CoverArt/Pokemon_Snap_Station.png
10-24 01:11:50.322: W/CacheRomInfoService(23557): java.io.FileNotFoundException: http://paulscode.com/downloads/Mupen64Plus-AE/CoverArt/NFL_Blitz_Special_Edition.png
10-24 01:11:56.782: W/CacheRomInfoService(23557): java.io.FileNotFoundException: http://paulscode.com/downloads/Mupen64Plus-AE/CoverArt/NBA_Showtime_NBA_on_NBC.png
10-24 01:12:06.426: W/CacheRomInfoService(23557): java.io.FileNotFoundException: http://paulscode.com/downloads/Mupen64Plus-AE/CoverArt/NBA_In_the_Zone_99.png
10-24 01:13:29.998: W/CacheRomInfoService(23557): java.io.FileNotFoundException: http://paulscode.com/downloads/Mupen64Plus-AE/CoverArt/Kobe_Bryants_NBA_Courtside.png
10-24 01:13:54.982: W/CacheRomInfoService(23557): java.io.FileNotFoundException: http://paulscode.com/downloads/Mupen64Plus-AE/CoverArt/In_Fisherman_Bass_Hunter_64.png
10-24 01:16:13.068: W/CacheRomInfoService(23557): java.io.FileNotFoundException: http://paulscode.com/downloads/Mupen64Plus-AE/CoverArt/BattleTanx_Global_Assault.png

It looks like they may be miss-spelled server side.

2
General Discussion / Stuff left to complete 3.0 release?
« on: October 16, 2015, 02:16:13 PM »
Here is my running TODO list:

[ X ] Make number of auto saves configurable
[ X ] Fix crash on game exit
[ X ] Fix cheats issue when adding cheats to an empty list and then renaming the cheat ( I think fixed, country code issue)
[ X ] Make UI fully navigational with controllers
[ X ] Make side bar keep focus until dismissed when using a controller
[ X ] Cancel async task to load gallery images if image goes out of view
[ X ] Add "default" profile selection in game preferences for all profile types
[ X ] Don't allow more than one line in profile names.
[ X ] Allow unmapping a key with controller by holding down the "selection" key
[ X ] Have all built-in controller profiles have menu key assigned
[ X ] Enable the reset option
[ X ] Don't allow resume option in games if there are no auto saves for that game.
[ X ] Pause emulation when in-game side bar is active.
[ X ] Make sure multiple controller mapping is working correctly
[ X ] Don't dismiss dialogs on screen rotation.
[ X ] Do not allow user setting configuration options in GLideN64 that would only have an effect for unsupported OpenGL version
[ X ] Fix slow down when exiting a game with GLideN64 plugin when saving texture cache. (changed the default option of savetexture cache to off)
[ X ] (Hard) Automatic importation of 2.5 settings
[ X ] Fix import high resolution textures

[ ] Add ARC Browser support



Long term (3.1?)
[ ] Add background thread that reads gallery images ahead of time to prevent default gallery image from showing up if scrolling very fast
[ ] Allow setting of the VI refresh rate (this is simple, but we need to get buy-in from upstream)
[ ] Add 2D SBS mode for allowing cardboard viewing.
[ ] (Hard) Revamp cheats (per game cheats file, hierarchical view, investigate real time cheats)

3
General Discussion / Backtrace on segfault in NDK code
« on: July 14, 2015, 05:35:48 PM »
What is the easiest way to get a back trace on crashes in NDK code?

When something crashes in NDK code, all I see is some memory address in the logcat. I'm getting a few crashes Mupen 64 plus core in the nexus player. I'm not seeing these crashes in my nvidia shield portable, so I suspect it's related to the x86 processor.

I would like to take a shot at fixing them.

Edit: Spelling and grammar

4
General Discussion / Adding auto Big Screen mode to Android TV
« on: July 10, 2015, 11:54:57 PM »
I'm trying to add automatic configuration of big screen mode if the current platform is Android TV. Through some google searches, I was able to determine that this is not hard to do. We can detect Android TV mode using this statement:

Code: [Select]
        UiModeManager uiModeManager = (UiModeManager) context.getSystemService(Context.UI_MODE_SERVICE);
        isAndroidTv = uiModeManager.getCurrentModeType() == Configuration.UI_MODE_TYPE_TELEVISION;

I was able to get this to work on my Nexus Player without any problem. The problem that I'm having though is that this project has a minimum API level of 7, while the Configuration.UI_MODE_TYPE_TELEVISION was only added on API level 13. How do we generally handle this kind of situation with API level? I would like to push this back, but I want to make sure I'm doing it this in the expected way:

In paulscode.android.mupen64plusae.persistent.AppData I'm adding a member attribute called isAndroidTV. I'm setting this in the constructor using
Code: [Select]
        if(AppData.IS_ICE_CREAM_SANDWICH)
        {
            UiModeManager uiModeManager = (UiModeManager) context.getSystemService(Context.UI_MODE_SERVICE);
            isAndroidTv = uiModeManager.getCurrentModeType() == Configuration.UI_MODE_TYPE_TELEVISION;
        }
        else
        {
        isAndroidTv = false;
        }

At the same time, I'm suppressing the Target API warning using this at the top of the constructor:     
Code: [Select]
@TargetApi( 13 )

In paulscode.android.mupen64plusae.persistent.GlobalPrefs, I'm modifying

Code: [Select]
isBigScreenMode = AppData.IS_OUYA_HARDWARE ;

to

Code: [Select]
isBigScreenMode = AppData.IS_OUYA_HARDWARE || appData.isAndroidTv;

Does this sound ok?

Pages: [1]