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Topics - xperia64

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1
Your Projects / A DOS etch a sketch program
« on: May 14, 2015, 09:53:52 PM »
Last summer I learned DOS 8086 assembly for some reason, and over the past few months I've been resurrecting an original 1982 compaq. I decided to port my VGA sketch program to CGA and improve it. Here is the basically finished source written for TASM: http://pastebin.com/LtYHUW2d

I might post an exe later :P

There are probably ways to make it more efficient, but it gets the job done, and it's nice to see it run on real hardware.

2
General Discussion / Pandora GFX Plugins test
« on: July 10, 2014, 12:19:48 PM »
I compiled Arachnoid, neon-glide, and neon-rice from the pandora sources into mupen64plus-ae.
Here are 2 builds if anyone wants to try them (armeabi-v7a only):

Arachnoid-only build (no frameskip):

https://anonfiles.com/file/9f6e3441383d44ad610a69db30150db5

Has issues with overzealous fogging, renders Super Mario Star Road slowly but possibly the most accurately on my Nexus 7

Neon build (without arachnoid):

https://anonfiles.com/file/5d3b898f38b55d1f9b7d7469eebfd20e





Rice-Gles-1.0 wont compile because the pandora version is linked against their pseudo-libGL library.



3
General Discussion / Games that do not work with the dynarec
« on: October 11, 2013, 05:02:04 PM »
Please list all games that do not work with the dynarec here so I can give the list to Notaz to see if he can fix them. So far, I have the following:
  • DK64 (Collision Detection)
  • Glover/Glover 2 Beta (Doesn't boot)
  • Blast Corps (Doesn't boot)
  • Bomberman64 (Doesn't boot)

4
General Discussion / Custom Video Profile
« on: August 20, 2013, 09:13:59 AM »
I've been asking for this for a while and finally just did it myself. Its a build with custom video profiles for newer devices where the current profiles do not work properly. As usual, you'll have to uninstall the previous apk.
APK: http://db.tt/AsOSzj0s
Source: http://db.tt/OuF49bN8
Check these files for changes:
Code: [Select]
jni/ae-bridge/ae_bridge.h
jni/ae-bridge/ae_imports.cpp
src/paulscode/android/mupen64plusae/CoreInterfaceNative.java
src/paulscode/android/mupen64plusae/persistent/UserPrefs.java
res/values/arrays.xml
res/values/strings.xml
res/xml/preferences.xml

 

5
Support / More Device profiles
« on: August 06, 2013, 11:39:02 AM »
Still waiting for more/customizable device profiles for glide. In normal SM64, the shadows are slightly raised on the trees and the grass textures jump around a bit. In the star road mod, the water near the castle entrance gets raised above grass. (the profile currently set for the mali-400mp is still the best). This grass texture and water glitches only happen with glide, while the slightly raised shadows occur with all plugins

6
Your Projects / IPS Patcher
« on: January 22, 2013, 07:23:10 PM »
I have packaged up the perl ips rom patching script into an apk. (Yes I know a java ips patcher exists but it doesn't seem to patch correctly). Make sure you have at least 10MB of internal storage free to allow perl to be installed. When you are finished patching, you can clear the data of IPS Patcher to free some space. Everything is contained within the app so no downloads are necessary. Patching appears to work correctly as the md5sums from a Lunar IPS patched rom are identical.

Download: http://db.tt/f0hzT5TG

Source (GPL): http://db.tt/rl3BAD79

7
Support / GUI Suggestions
« on: December 27, 2012, 09:05:10 PM »
If at all possible, I believe that this is the best frontend to use for Mupen64plus-pandora: http://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=libpicofe.git
It is the same one used in Picodrive and PCSX-ReARMed and contains sections for all the needed options including plugin changing and plugin settings. It also can be accessed while the emulator is running unlike all of the other front ends like picklelauncher. Of course, the pnd should probably start with picklelauncher just to make sure everything works and then libpicofe can be integrated.

8
Your Projects / MioLock
« on: November 29, 2012, 06:43:04 PM »
I recently extracted my WarioWare DIY save file from the cart and decided to mess with the individual content .mio files in an attempt to unlock them (they have 2 bytes that determine whether the .mio file is copy locked). It was actually very easy, just add two hexadecimal numbers. I got tired of manually editing the .mio files and decided to make a tool in java to change the necessary values. Here is the resulting jar file: http://db.tt/wrwNGwzS
And here is the source code: http://db.tt/bnTDl4wP

9
Your Projects / NXEngine AE
« on: April 29, 2012, 02:13:44 PM »
I am working on porting NXEngine to android (aka Cave Story)
It is unplayable yet as it doesn't want to recognize the data files or even start in landscape mode.
So far, I have gotten this:
http://www.paulscode.com/forum/index.php?action=dlattach;topic=443.0;attach=474;image



Current download links:
App:
http://db.tt/KYl38Rs5
Data:
http://db.tt/6nKdu9Za
extract nxengine folder to /sdcard/data so you have /sdcard/data/nxengine/<a lot of data files>
not /sdcard/data/nxengine/nxengine

If you want to make a video, please upload it to youtube as a video response to http://youtu.be/NwMQKcV1wgc

Todo:
Fix the mess that is the input system. if(key>1073​741824) { key = key - 1073741824; }
Add gamepad
Find out what is causing the lag

Videos (may be outdated):

Device Compatibility/Speed (newest version):
Spoiler: show

Samsung Galaxy Tab 10.1: 50FPS full speed
xperia play: 30-50FPS occasional lag spikes
Motorola Droid: 10FPS very slow, even without sound


10
General Discussion / Multiple Core support
« on: April 20, 2012, 01:32:30 PM »
When 1.99.5 becomes fully working, i would appreciate being able to maybe switch between 1.99.4 and 1.99.5. I don't know if this is possible but it would be a nice feature.

11
Support / File Extension Filter
« on: February 19, 2012, 08:17:13 PM »
While going through your FileChooserActivity.java to see what i could add to mine, I noticed a little error that leads to a crash. I notice your code checks the last three letters of an extension. I made a file with a .n6 extension and it showed up in the browser. This also happens with a file with named something like Gamen64  Tapping either will lead to a crash. Here is a solution to ensure that only real n64 extensions are found.
Code: [Select]
int dotPosition = filename.lastIndexOf("."); // Find the .
if (dotPosition != -1) // Make sure there is an extension
{
ext = (filename.substring(dotPosition)).toLowerCase();
if( extensions.contains( ext ) )
files.add( new MenuOption( filename, "File Size: " + file.length(), file.getAbsolutePath() ) );
}

12
Support / Xperia play edition Notification Icon
« on: December 30, 2011, 01:32:12 PM »
In the xperia play edition of mupen64plus, i noticed that instead of showing the icon in the status bar when it is running, it displays the splash screen you see when it is downloading data.

13
Your Projects / TiMidity++ AE
« on: December 26, 2011, 04:32:36 PM »
If i can ever figure out how SDL works, i plan on making a simple non stock based midi player for android. I do however know that i have to use SDL_mixer as that is what pelya used in his port of OpenTTD. I'm going to look at the mupen64plus source to see where to start  :P

14
General Discussion / Ultimate Proof that yongzh is using RICE
« on: December 21, 2011, 02:11:39 PM »
We already are fairly sure yongzh is using gles2rice as his video plugin for n64oid but here is more proof.
This proof involves graphical glitching in super smash bros, kirby stage, which is exactly the same when using gles2rice in mupen64plus and n64oid. if you look at the tree with the face at the correct angle and location when paused, it will look like a cone. (The colors are a result of the screenshot apps not working properly with newer devices)
Yongzh's n64oid (w/"Default"):
http://db.tt/wnYAj43H
Yongzh's n64oid (w/"gles2n64 (The original)"):
http://db.tt/HUBcxIuo
Mupen64plus AE (w/gles2rice.so):
http://db.tt/tThXQSpF
Mupen64plus AE (w/gles2n64.so):
http://db.tt/8kN7IRlx

15
Support / Animal Forest Latest Translation
« on: December 18, 2011, 04:56:32 PM »
Well i have learned that the reason the latest version of the animal forest translation wont load is because of the gles2n64 plugin. it loads slowly with a few textures missing with rice though

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