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Topics - Tom.K

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Other Support / Strange Database error...
« on: April 25, 2012, 02:23:48 AM »
I've just recieved this database errors all of sudden while I was "waiting" post to be posted, and when I tried to preview, this is what I've got:
Top page:
Whole text (Too big for post in here, too big for stupid pastebin):

Is this still usual or temporary issue?

Support / Re-Volt 64
« on: February 28, 2012, 04:41:46 AM »
I have found Re-Volt 64 ROM (racing game), and it seems that it's still very slow at menu. I'll try to do further testing at night. For now, it's about 0-6 FPS.

EDIT: Few notes:
Game can't run on Rice plugin, but it can on GN64.

Texture Smearing Issue, similar to Mario64 bug on testing thread,

Some menus disappear, including HUD while racing.

Game seems to work without crashing for at least 15 min, but it's extremely slow on first track, 7 FPS.

Pictures will be added if needed.

Concepts and Art / Banner experimental concept
« on: February 25, 2012, 05:05:08 AM »
Created it within 10-15 min, just added background with letters like in current banner, doing a bit more experiments...

A bit lighter background attempt.

I should add gears somehow...

Support / Sony Ericsson Xperia X10 Mini Pro
« on: February 23, 2012, 12:57:35 PM »
I've tried using Mupen64Plus on X10 Mini Pro on Custom ROM 2.3.7 / MiniCM7 with custom kernel 2.6.29 / nAa. The only game which I've managed to play for now is Mario 64, with minor lags but playable. Previous version (I'm not sure which one is it actually, it's probably 2-3 weeks old version) was much faster than the latest release, which is pretty noticeable. Disabling Auto frameskip causes game to get stuck on white screen after "Press START" screen, but music plays.
Disabling Alpha mode is a bit useless for me, FPS is still same, while everything is messed up.

OOT and MM seem to only load N64 logo screen, it won't go further, even on Rice.

I'm not sure what to additionally sure what to suggest to improve performance on this phone. RAM is small at some point, about 128 MB, while rom/kernel devs are trying to make it to 256 MB. We do have dual touch support, so there's no problem with playing on touchscreen, except big fingers on so small screen.

As I have hardware keyboard, I find remapping and GUI in general a bit confusing for now, I'll try to configure it later.

Another note is that using ChainFire 3D is not recommended for improving performance, as it actually decreases performance and quality instead. I've tried to split texture size and it caused low quality, and even slower emulation. You might want to add a note for that.

I'm still very glad that this supports ARMv6 phones, as even FPse had great performance with PSX games, I'm hoping for same performance for this. I can't buy/donate the market version of M64+ because I don't have permission for online financial management, yet there are more stuff I have seen that need donations on the internet, too.

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