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Topics - gdark100

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General Discussion / More plugin configs on the GUI...
« on: January 11, 2014, 07:34:43 AM »
I started this topic to suggest some options of plugins that should be exposed in the GUI.

enable noise - Enable noise on video emulation (ex: super smash bros unknow character icon), is off by default

filtering - Bilinear filtering option, is Force Bilinear by default
0 - Automatic
1 - Force Bilinear (default)
2 - Force Point-sampled
OBS: This option is set to 1 on most per-game settings too. Don't know why.

fog - Enabled by default, some users may want to disable it to gain some speed

fb_read_always - Needed by some games (like Banjo Kazooie puzzle animation) to render correct, but may cause major slowdown. Disabled by default.
Could be added on menu as:
NAME: Accurate Screen Effects or Accurate Frame Bufffer
DESCRIPTION: Slow, but fix frame animations on many games

One more thing, the video resolution is set to 8 (800x600) by default on glide64 config on mupen64plus ae, but the recommended is 7 (640x480).

Your Projects / My projects (NES, C64 emulator and RPG Engine)
« on: January 09, 2014, 12:07:49 PM »
These are a few projects that I started some time, but not finished yet. The projects are a NES emulator, a Commodore 64 emulator, and a RPG Engine that I was writing. Everything was done in Visual Basic. NET.

NEStein - NES Emulator

It can run any rom with Mappers 0-5, and have USB Joystick support. It uses DirectSound to emulate NES APU, and Direct3D to render the image.

NOTE: Use "Arquivo -> Abrir ROM" to open a rom file.

Original Direct3D sound emulation by Jacob Roman, ported from vb6.

DOWNLOAD - Commodore 64 Emulator

This emulator is in initial stage, don't even have sound yet... You can open PRG games on "Arquivo -> Abrir PRG", but most games don't even boot.

NOTE: After you close the emu, you need to go to task manager and finalize it.


Surreal Adventure - RPG

My most recent project, is a RPG Game with a written engine, it can run scripts, have collision detection, but still missing NPCs and, itens and a battle system.


NOTE: After you close the game, you need to go to task manager and finalize it.

NOTE: You will need .NET Framework 3.5 (4.5 for the RPG) to run these projects, and DirectX9 or later to run the emulators.

If anyone wants the source code or help on one of these projects, please contact me ;)

Your Projects / W.I.P. My new game - Zombie Town
« on: January 15, 2013, 05:39:56 PM »
I am putting here a game I'm making for Windows, because I'm not programming for Android yet .... You control a character blue, which looks like jelly, and must kill zombies and get to the "safe zone." See the image below ...

(sorry for my bad english)

Download soon...  ;)

Support / White Screen and no sound
« on: June 22, 2012, 07:39:21 PM »
Hi, i have a Huawei U8150 phone, i tried to run your emulator and when i use gles2n64 plugin, the emulator close and go back to homescreen, when i use gles2rice plugin, game load but i only see a white screen and only can hear the sound.

I my friends phone (Samsung Galaxy Y and Galaxy Note) the emulator runs great, but in mine i have this problem.  :( I liked the emulator, very good but can't made it run on my phone. Sorry for my bad english.

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