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Messages - fzurita

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There is a much easier way. Go to controller, then controller profiles. Select the Android Gamepad profile and hit copy. Give it a name and hit ok. In there, you will be able to scroll down until you see the "screenshot" option. Hit that and map it to a key.

After that, back out to the starting screen. Go to settings, then input. Select your new controller profile for "controller 1".

Support / Re: Issue with uploading roms to library
« on: April 09, 2017, 12:32:19 PM »
Have you tried the latest mupen64plus-fz version in the play store?

Android 6 changes the path of the SD card. All you have to do is rescan for games.

Support / Re: Mupen64Plus AE/ Lenovo Phab 2 graphical glitches
« on: March 27, 2017, 12:20:20 PM »
The odd colors may be related to some sort of overlay that the phone is using. Can you check if you have anything enabled like that and see if you can disable it?

Also, can you give this app a try? It's right here:

It's a more updated version of the app. Try the GLideN64-Medium emulation profile.

Support / Re: How do I add in cheats?
« on: March 26, 2017, 04:27:22 PM »
Try Mupen64plus-Fz. The paid version is very out of date. With Mupen64plus-fz, you can add a cheat by selecting a game, going to settings, then selecting cheats.

Support / Re: Help with jap roms mupen64
« on: March 04, 2017, 06:02:11 PM »
Which version of the app are you using? Mupen64plus FZ or Mupen64plus AE?

Miscellaneous / Re: Best Zelda Emulation
« on: February 21, 2017, 06:16:52 AM »
It really depends on your device. If you have a high end device, it will be GLideN64-GLES-X.X, otherwise Glide64-Accurate.

Support / Re: GlideN64 Highres Textures in fz not working
« on: February 17, 2017, 07:23:53 AM »
I tried it and it worked fine. Did you forget to remove the [Celda] from the file name?

Support / Re: GlideN64 Highres Textures in fz not working
« on: February 17, 2017, 07:06:18 AM »
I'll try

Support / Re: 8fps in fz at full hd normal?
« on: February 16, 2017, 04:03:30 AM »
Disabling the depth buffer on that game will cause various glitches. You will probably get a better experience by playing at a lower resolution with it enabled.

Support / Re: Goldeneye multiplayer glitched
« on: February 08, 2017, 10:59:36 AM »
It's a known problem. I did get a few clues as to what may be causing the issue.

Try creating a new GLideN64 full GL emulation profile. First try a profile with "copy depth buffer to RDRAM" set to off. If that doesn't work, try one with Frame buffer emulation set to off.

Support / Re: Mupen64 Plus FZ
« on: February 03, 2017, 11:12:21 PM »
When the core adds support for netplay, I will bring it to Android as well. It's a lot of work trying to maintain the front end already.

Support / Re: Goldeneye multiplayer glitched
« on: February 02, 2017, 04:40:33 PM »
Sorry, wet don't have many visitors here, and we have been having a spam problem lately.

Unfortunately, if you already tried all the plugins and it didn't fix it, then there is not much you can do. Also, the FZ version is based of the latest nightly.

You could try RetroArch. It may give you a better result.

Support / Re: raphnet adapter nvidia shield
« on: January 30, 2017, 03:00:27 PM »
Yep. But accessories could eventually be made to work using raw USB access in android.

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