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Messages - chery2k

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General Discussion / Re: Beta Testing Has Begun!
« on: January 17, 2013, 02:17:08 AM »
With the latest version of Mupen64 I can confirm c:buttons dont stick great work guys.  ;D

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General Discussion / Re: Version 2.0 Release Candidates
« on: January 15, 2013, 12:37:26 PM »
Yes thats exactly what I was experienceing the cbuttons get stuck once i lifted my finger off the touchpad. I did that alot on starfox rotating between the c button and the a button to fire.

3
General Discussion / Re: Version 2.0 Release Candidates
« on: January 15, 2013, 08:32:17 AM »
- R800i (t-mobile usa)
- 2.3.4
- Dixperia custom rom but based off stock

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General Discussion / Re: Version 2.0 Release Candidates
« on: January 15, 2013, 01:16:20 AM »
Any chance to port the cbutton code from Mupen64 Version 1.9 (6 May 2012) towards the latest candidate? Something changed on the source code for the c:buttons not to be emulated perfectly on the touchpad or gamepad.  For some reason when I use that version I posted above I have no problems or limitations with the c:buttons being used on the touchpad or hard keys.

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General Discussion / Re: Version 2.0 Release Candidates
« on: January 15, 2013, 12:34:51 AM »
Update: Just as I feared it seems the tests I did above my perception has changed. I remapped the c-buttons (all 4) to my xperia play physicals buttons: triangle, square, x, and circle. I get the same result above on starfox never ending braking and sudden acceleration. I guess Mupen has problems emulating the c-buttons alone proving my touchpad problem is farce.

There's still a possibility that the problem is with Starfox itself.  Do you observe the same problem when you play a different ROM, say Mario 64?  Just trying to rule out other explanations.

I just got back from playing Mario 64 (latest mupen64 candidate) the c-buttons is played out perfectly on my xperia play (played the whole level without hiccups) Ok heres another game with c:button trouble it is also on Star Wars Episode 1 Pod Racer (No control over cbutton behavior). My pod racer always stays tilted during a race from start to finish. The pod racer can't center itself.

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General Discussion / Re: Version 2.0 Release Candidates
« on: January 14, 2013, 12:57:59 AM »
Update: Just as I feared it seems the tests I did above my perception has changed. I remapped the c-buttons (all 4) to my xperia play physicals buttons: triangle, square, x, and circle. I get the same result above on starfox never ending braking and sudden acceleration. I guess Mupen has problems emulating the c-buttons alone proving my touchpad problem is farce.

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General Discussion / Re: Version 2.0 Release Candidates
« on: January 13, 2013, 09:15:54 PM »
Correct. I am using stock 2.3.4 R800i gingerbread firmware. Yes I tried both layouts for the touchpads. When the c-buttons were setup either left or right touchpads they become unusable after 5 minutes. The emulator correctly emulated the c-buttons before that 5 minute time period. Idk know if this maybe an issue but I am using a Sandisk class 6 sd card there might be a lag or response time between the xperia play and the sd card in terms of communication. Which might explain my sudden slow up or boost in Starfox.

The touchpad that was emulating the n64 joystick is working 100% either side it was emulated on the touchpad.

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General Discussion / Re: Version 2.0 Release Candidates
« on: January 13, 2013, 01:52:56 AM »
Hi I have the xperia play and I have a problem with the touchpads (enabled). The issues is when either the left or right side of the touchpad is programmed to take control of the c-button (yellow buttons) it would become unstable. ( Mupen64 was emulating the c-button perfectly after the 5 mins after that it went kaput). Meaning If I were to play Starfox with the c-buttons on either side of the touchpad it would force my ship to use boost or use the brakes repeatedly and it keeps on going. (I no longer have control of the c-buttons on the touchpad it wont allow me to do anything else). But for some reason when I was using the opposite touchpad to move the joystick it is very accurate and responsive to move my ship around. (No hiccups). Note* I used both of the touchpads on the test above.

I noticed during my testing if I just use c-button touchpad (no joystick this time) the same situation happens above even with a fresh install of mupen64.

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