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Messages - beansta

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16
General Discussion / Re: Net Play module
« on: June 08, 2013, 12:16:00 PM »
The problem with P2P is that it tends to be very unstable (however it supports a wide range of parameters). Im speaking from my experience with using 2 different types of protocols for netplay. P2P and AQZ. The latter is much more specific, requires that all players are using the same plugins/settings/(possibly device too) for stable netplay emulation. The advantage is very good FPS and lack of lag. Me and my friend are able to play MK64 from either side of england with a lag counter of 1 providing a smooth experience.

17
General Discussion / Re: Beta Testing Has Begun!
« on: May 28, 2013, 12:09:22 AM »
Have to say the new glide plugin is awesome. Just 1 question though. Will the glide plugin ever support Hi Res textures in the future? What i understand about rice is it isnt very good in that respect as many of the newer packs use mod files which arent compatable with rice

18
not sure if this has been resolved, so if it has im sorry.

have u tried using Kainy?

its essentially a remote desktop app for android (connects using wifi) however there is a setting embedded within the app that converts the screen into a virtual joypad

19
General Discussion / Re: Pak switching mechanics
« on: March 22, 2013, 02:51:03 PM »
i cant think of any games that require the switching as such, however in games like vigilante 8, the mempak is required but also the game is rumblepak compatible.

20
Support / Re: Transfer pak emulation
« on: March 21, 2013, 09:08:51 PM »
this is just a screenshot example of how it was implemented with nrage just for a general idea.

21
Support / Transfer pak emulation
« on: March 21, 2013, 05:11:33 PM »
how possible is it to implement? i mean its been possible via the Nrage input plugin on PC emulators for a couple years now i was just wondering that was all.

id just like the full pokemon stadium 2 fix on the go :P (we can all dream right? haha)

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