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Messages - Dr_Bunsen

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31
Support / Re: Play Store Version Not Showing Up on Shield TV
« on: February 15, 2016, 11:49:31 AM »
There's a pretty active thread here specifically regarding Shield setup of Mupen64 Plus AE on the Nvidia thread here too: https://forums.geforce.com/default/topic/915976/?comment=4805956

I'm actually using that the latest Alpha auto build (busywait 65db13a) and this works fine on the Shield ATV and does show up on the home screen.

32
Support / Re: Stretch video can black bars top and bottom be removed?
« on: June 06, 2014, 02:28:08 PM »
Thanks for your reply.  However, I checked the stats on my GPD-G5A and it's 800x480, so should be able to run Mupen64 in 640x480, but I'm guessing the software is reserving 48pixel depth of the status bar leaving just 800x432.  The status bar is currently hidden though, so the software should use all of the 800x480 available.  Is there a setting where I can force the resolution?

33
Support / Stretch video can black bars top and bottom be removed?
« on: May 31, 2014, 11:41:42 AM »
I'm using stretch video mode on a GPD-G5A GamePad with gles2glide64 in Zelda OOT.  This mode should fill the whole screen I would have thought, but the frame only stretches sideways leaving black bars at the top and bottom of the screen.  This means the picture is more distorted than it should be.  The crop mode does fill the screen completely but removed too much of the image for my liking.  Is there a way to remove the black bars at the top and bottom of the screen in stretch video mode?

34
I didn't see the GPD-G5A in your list but I hope that you would consider including it.  I'm using Skelton's kitkat LegacyROM 1.1 which has Tincore built in since the factory ROM had problems with the controller drivers (amongst other things).  Anyway here is the info for my unit:

Dpad up: KEYCODE_DPAD_UP: 19
Dpad Down: KEYCODE_DPAD_DOWN: 20
Dpad Right: KEYCODE_DPAD_RIGHT: 22
Dpad Left: KEYCODE_DPAD_RIGHT: 21
Left analog Up: AXIS_Y: -x.xx
Left analog Down: AXIS_Y: +x.xx
Left analog right: AXIS_X: +x.xx
Left analog left: AXIS_X: -x.xx
Left analog press down: KEYCODE_BUTTON_THUMBR: 106
Right analog up: AXIS_RZ: -x.xx
Right analog down: AXIS_RZ: +x.xx
Right analog right: AXIS_Z: +x.xx
Right analog left: AXIS_Z: -x.xx
Right analog press down: KEYCODE_BUTTON_THUMBR: 107
Start: KEYCODE_BUTTON_START: 108
Select: KEYCODE_BUTTON_SELECT: 109
A: KEYCODE_BUTTON_A: 96
B: KEYCODE_BUTTON_B: 97
X: KEYCODE_BUTTON_X: 99
Y: KEYCODE_BUTTON_Y: 100
Right Trigger (R2): KEYCODE_BUTTON_R2: 105
Left Trigger (L2): KEYCODE_BUTTON_L2: 104
Right bumper (R1): KEYCODE_BUTTON_R1: 103
Left bumper (L1): KEYCODE_BUTTON_L1: 102

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