Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - fivefeet8

Pages: 1 [2]
General Discussion / Re: GLideN64 Android port
« on: June 19, 2015, 01:06:23 PM »

Congratulations to all for your work.

I wonder if it will be possible to play with texture pack with this new plugin ??? For some Zelda pack (Djipi) only work with this plugin (or Glide64). I download the latest version from the link you give and I do not see anywhere to activate the texture pack. This only works with Rice plugin.

Thanking you.

Texture packs work with the latest builds with the plugin, but you'll need to copy the default "emulation profile" for GlideN64.  Then you can edit the options to enable Texture Loading.  Also, Glide64 texture packs don't work with the new plugin unless you extract the textures first as the file cache format that GlideN64 supports is different. 

Your Projects / Re: Yabause AE - Continuation
« on: June 16, 2015, 09:47:13 AM »
There's been some updates to the Android OpenGL es3 branch in Github.  The developer has posted some new videos to show the progress he's made.

If only we had an autobuild bot.  I tried compiling it myself with no success.  Maybe someone with more experience can compile it from the source. 

General Discussion / Re: GLideN64 Android port
« on: June 05, 2015, 02:49:42 AM »
Got to tryout the last APK on my Shield TV.  The enableColorxxxxx options run near fullspeed on this device, but it's pretty low resolution so it's better kept off for the moment.  Using the es3.1 render, it runs pretty much everything full speed with framebuffers.  Yoshi's Story is full speed without any slowdown like it was on my Shield Tablet. 

General Discussion / Re: GLideN64 Android port
« on: June 02, 2015, 03:59:00 PM »

I'm guessing depth compare still needs to be fixed for the Es3.1 plugin since it only shows a black screen with it enabled.  Thank you for the info though.   

General Discussion / Re: GLideN64 Android port
« on: June 02, 2015, 02:57:15 PM »
The coronas in Legend of Zelda OOT shows through solid objects both outside and inside towns and dungeons on my Shield Tablet (Lollipop 5.1) using both the Es2 and Es3.1 renderers with or without HD Textures.  I am using the latest apk provided by Gonetz. 

General Discussion / Re: GLideN64 Android port
« on: June 01, 2015, 11:45:46 AM »
I know, I'm just trying to test other devices.  Actually the NVIDIA Android TV has a better processor (X1) than the other NVIDIA devices (K1).

I've been testing the recent dev builds from here on my Shield Tablet, but I'm going to be getting the Shield Android TV later this week.  Will let you guys know how things go with it on the emulator. 

OpenGLes 3.0 is a mess on my HTC One M8 Snapdragon 801 (Lollipop 5.02).  Pretty much have to stick with OpenGLes 2 on it.  Crappy Adreno drivers again. 

Your Projects / Re: Yabause AE - Continuation
« on: June 01, 2015, 11:29:33 AM »
This is a rather old'ing thread, but I'm surpised no one's reported on the progress lately with this emulator on Android.

The new OpenGLes 3.x renderer runs much faster on Android than the default plugin.  Would also be nice to have an autobuild bot for the recent updates as well.  :D

Pages: 1 [2]