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Messages - Epic_bubble

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16
Paul's Projects / Re: Porting Yabause to Android
« on: February 16, 2012, 06:08:03 AM »
Waw I didnt expect any games to run full speed yet :o


17
General Discussion / Re: Beta Testing Has Begun!
« on: February 13, 2012, 05:09:50 AM »
If there is a change in speed then it is very minimal. Changing the tribuffer option doesn't seem to do very much either.

It might be a good idea to get xperia64 to test this too since the US model is slightly different to the UK model. The US one uses stock gingerbread while the UK one uses sony erricsons custom interface.

18
General Discussion / Re: Beta Testing Has Begun!
« on: February 12, 2012, 03:25:28 PM »
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          API for USB Accessories
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          API for Google Maps
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          Dual Screen optional platform library
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          API for USB Accessories
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          API for Google Maps
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          API for USB Accessories
      * com.google.android.maps (maps.jar)
          API for Google Maps
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19
General Discussion / Re: Beta Testing Has Begun!
« on: February 12, 2012, 02:19:15 PM »
Ok, fixed the package name problem.  See if this one still has the low-res icon:

Xperia Play Test 5

Still low res. What I did was put the high res logo in both drawable and drawable-hdpi. I know thats probably not the correct way to do it but it hasent caused any issues  on my xperia play and since all xperia play's have the same screen res there is nothing to worry about really. :P

20
Programming / Re: HTML5 + Touch Overlay
« on: February 11, 2012, 03:03:43 AM »
Hmm im not sure but I have seen html5 touch screen games in the past. I remember playing a html5 zelda clone thats had touch controls like most android games. The website it was hosted on seems to be gone now though.

21
General Discussion / Re: Beta Testing Has Begun!
« on: February 10, 2012, 08:35:02 AM »
I just had a small idea. :)

I know you have had a lot of trouble getting android market users to come to the website, how about trying to get them to come here through the app?

Maybe try and implement some sort of way for them to contact you even if it was just a link to the wap version of this site.


22
General Discussion / Re: Artwork Competition!
« on: February 10, 2012, 06:29:49 AM »
Its annoying to vote properly because I cant really see the images when I am replying but I vote for all of Shuy3n's images and I like his iPhone style icons the best. :)

23
General Discussion / Re: Screenshot Competition!
« on: February 09, 2012, 01:32:38 AM »
I took that pic with my phone. :P

I also wish it didnt have to be stretched, it looks way better in its 4:3 aspect ratio. I guess that Google doesnt expect people to take a picture of the phone running the app though.


Also I will use the skin I made to get brownie points haha. :D

______________________________________________________________________

Also people who dont have ICS or a rooted device can use the ddms command in the terminal to take pics with the Android SDK.

24
Support / Re: Screen flashing on paper mario
« on: February 08, 2012, 04:07:12 PM »
The "junk border graphics" bug is fixed for gles2n64 by enabling "force screen clear".  I'm not sure if there is an option like this for Rice yet though.

I remeber kris saying somewhere that force screen clear is already enabled in rice and that the issue might be something else.

25
General Discussion / Re: Beta Testing Has Begun!
« on: February 08, 2012, 03:52:55 PM »
I played around with Paper Mario and the new settings. It is no longer playable in Rice. After Mario and Luigi take the pipe in the very beginning the screen completely gets taken over by the background, it used to flash but now its solid background. I'll keep testing and let you know what I find.
I do actually get a much better frame rate in that game with the new settings for Rice in the playable part.
I'm using the latest test build.

That might be related to frame skip. If you disable that the game should look a bit better again but it will also be slower again.

The frame skip is what makes rice so much faster now.

26
General Discussion / Re: Beta Testing Has Begun!
« on: February 08, 2012, 03:35:46 PM »
I dont get the smearing textures either.

27
Support / Re: Screen flashing on paper mario
« on: February 08, 2012, 03:25:38 PM »
Thanks,it works normal now.But slower  :-\using a low end device
EDIT:Having some bug in screen seems like game running at frame with some yellow lines

I think I know the bug you are talking about, is it around the edges of the game? That is being fixed in the next update. :)

28
Support / Re: Screen flashing on paper mario
« on: February 08, 2012, 01:06:32 PM »
Under the video settings of the emulator switch to the gles2rice video plugin and see if it works better. Also if you wait untill the next update the gles2rice plugin will have a small speed boost. :)

29
General Discussion / Re: Artwork Competition!
« on: February 08, 2012, 10:08:02 AM »
I know voting has not started yet but I agree that shuy3n has the best graphics. :)

30
General Discussion / Re: Beta Testing Has Begun!
« on: February 08, 2012, 10:05:07 AM »
Hey the screen clear option works! :)

I found a tiny menu related bug, when I choose stretch screen the description text changes from (may scew aspect ratio) to (gles2n64 only) If I click on it any more the description text stays at (gles2n64 only).

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