Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - scorpio16v

Pages: 1 2 [3] 4 5 ... 11
31
General Discussion / Re: Glide GL ES 2.0 Port (WIP)
« on: March 30, 2013, 01:10:23 PM »
I don't know, if it has something to do with the known error, but as I said on Nexus 4 I have only a black screen.
Strange thing is, if I make a screenshoot with DDMS I can grab the graphic.
Don't know if a logcat is helpful. But I attached one.

32
General Discussion / Re: Beta Testing Has Begun!
« on: March 30, 2013, 09:22:49 AM »
What do u mean by collision detection.

As I remember, N64oid has the same problem on DK64. Donkeykong goes through walls,so the game is unplayable. That's a problem with the dynarec, cause in interpreter mode, detection works.

33
General Discussion / Re: Glide GL ES 2.0 Port (WIP)
« on: March 29, 2013, 08:53:02 AM »
First, thank you for the provided download.
After a first short test with mario, I can confirm xperia64's experience for Tegra 3, the Allwinner A31 has the sort order Problem. On Nexus 4, I get only a black screen. Going back to menu, I can see the graphics in background.
At this stage, this plugin looks like a mixture of the 2 given plugins of the emulator.
For example on gles2n64, I get flickering parts of background on zelda 2 intro. On rice, I get black textures.
Glide does fix both.
Maybe you can patch the problems in the other plugins with some code of Glide ?

Should be only my first short impression of this plugin on my 3 different hardware devices. As Kris stated, it needs some more polish for regulare use.

Nevertheless, a very good start.  :)

34
General Discussion / Re: Analog Controller FAQ and Compatibility List
« on: January 26, 2013, 12:52:17 PM »
Yes, it's analog. Tested on Mario64 running slow and fast.
Just downloaded the new emu version. On the right analog stick, C-left and C-right only seems to be mapped.

AXIS_RZ is currently named as " AXIS_Z ". X axis is named AXIS_RX. Shouldn't it be RZ and RX ?

The Icontrollpad is somewhat unprecisely on the analog sticks sometimes and gives values from +/- 0,85 to 1,00 for the directions. Maybe that's the reason, why C-up/down not mapped ?

35
General Discussion / Re: Analog Controller FAQ and Compatibility List
« on: January 26, 2013, 11:14:42 AM »
Tested

Nexus 4 (4.2.1) / Acer Iconia A511 (4.1.2)
iControllpad in HID Gamepad mode ( X and Y + start ) (latest firmware 2.5a)

The gamepad can be enabled without a 3rd party app like bluezIME in gamepad mode.
Preconfigured buttons:
A - A
X - B
right shoulder button - Z
Start - start
D-Pad - U,D,L,R
Left Analog - U,D,L,R analog

Other buttons needs to be mapped

In SPP mode, you can use the iControllpad with bluezIME, but without analog input.

36
General Discussion / Re: Calling All Testers!!
« on: January 19, 2013, 10:52:37 AM »
Device: Onda v812 / CPU: Allwinner A31 / JB 4.1.1
Best Profile: T-Profile (automatic recognition causes flickering shadows)
Processor ARMv7 Processor rev 3 (v7l)
processor : (Hardwareinfo shows up only 2 of 4 cores, so not useful)
Features : sap half thumb fastmult vfp edsp thumb neon vfpv3 tls vfpv4 idiva idivt
CPU implementer :0x41
CPU architecture:7
CPU variant : 0x0
CPU part :0xc07
CPU revision: 3

Hardware : sun6i
Revision :0000
Serial: XXXX

37
General Discussion / Re: Latest Build!
« on: December 24, 2012, 07:32:21 AM »
On the latest build, I recognized some bugs, that aren't in the official version.
On SGS 3, I can't prevent the flickering background.
These days, I sold my SGS 3, so I can't test anymore.

On my Tegra 3 Tablet, I have for example no background graphics in Diddykong Racing with rice plugin. There where some other things on other games with different settings, but since I'm only test the development progress from time to time, I believe I can't be very helpful for bug fixing anymore. Sorry.  :(

38
General Discussion / Re: Galaxy S3 Problems?
« on: December 08, 2012, 09:40:30 AM »
hmm after running the emulator, logcat wont display anything in the log.

Do you use  a custom kernel on your device ?
Some developers have disabled logcat output as default and you can enable it in the custom recovery.

39
General Discussion / Re: Latest Build!
« on: December 02, 2012, 03:54:26 AM »
Pressing Main Menu autosaves and quits the app

Same here on SGS 3.

Here is the logcat, if you need it:
https://dl.dropbox.com/u/17774073/latest%20build%20resume%20bug.txt

The "language" dialogue is linked to the device settings atm ?

Maybe I can make deeper tests on this and other devices in the next time, but can't promise.

40
Miscellaneous / Re: NullDCe apk
« on: September 01, 2012, 01:17:25 PM »
Sorry, yes you're right. You've said in the other forum, it needs to be hacked to HVGA.  ;)

41
Miscellaneous / Re: NullDCe apk
« on: September 01, 2012, 12:49:09 PM »
Ah, the gamepad is much better in this version on SGS 3. The pad is now complete at the lower bottom. If you can't see it, your device has maybe a lower resolution.
It's technical the same version. The other, included the bios and crazy taxi, is only the test version for HVGA devices.

42
General Discussion / Re: Galaxy S3 Problems?
« on: August 02, 2012, 01:51:04 PM »
Here are 2 logcats. Starting the emu produces many egl errors. So I have made one from short after start and a second one, running a while.

43
General Discussion / Re: Galaxy S3 Problems?
« on: August 02, 2012, 11:59:40 AM »
No, will make a logcat later. Since you are busy with real life problems (unfortunately me too  :( ), I thought it would be better to wait with bugreports.
Will post a logcat in about 3 hours in this thread.

44
General Discussion / Re: Galaxy S3 Problems?
« on: August 02, 2012, 07:31:23 AM »
Without frameskip, I have on both plugins the target framerate of 25 fps.
No matter if latest beta or test version with new menu.

The only thing is the old problem with the shadows and flickering frame and carpets on gles2n64.
With fs on rice activated, the counter shows only the half framerate from round about 12 frames, but that is a framecounter, not a performance problem.
Maybe you should consider a complete new installation of the emulator.

45
General Discussion / Re: Galaxy S3 Problems?
« on: August 01, 2012, 11:07:05 PM »
Can someone recommend a game for a quick test of the lag ?
Because on my SGS3 with rooted stock ROM, I can't see those extremly lags on Mario and Zelda -MM intro.

Pages: 1 2 [3] 4 5 ... 11