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Messages - Mats

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31
General Discussion / Re: Alpha Testing Underway!
« on: November 14, 2011, 07:35:34 AM »
no one of this resume tests did work

The fix to your particular problem is closely linked to the main menu (not included in the last 3 tests yet).  It involves loading and unloading the plug-in .so files when you choose plug-ins.  This bug will be fixed in the next official build.  I was just getting the resume stuff working before I add the main menu (that's next, now that the resume stuff seems to be working).
good  :) i cant wait to the next official build :-D

32
General Discussion / Re: Alpha Testing Underway!
« on: November 14, 2011, 12:54:17 AM »
no one of this resume tests did work

33
General Discussion / Re: Alpha Testing Underway!
« on: November 13, 2011, 02:27:45 PM »
whats the problem ?
The problem is that I'm spending too much time starting up and/or shutting down on the main UI thread which Android refuses to accept.  I'd guess the reason it affects gles2rice more is that it's more CPU intensive than gles2n64 so it's delaying the UI thread even more.  I think the solution is to move most of the work to another thread.  I'm working on this idea now.
did you got it work ???

34
General Discussion / Re: Alpha Testing Underway!
« on: November 13, 2011, 11:41:36 AM »
the test works not whats the problem ?

35
General Discussion / Re: Alpha Testing Underway!
« on: November 13, 2011, 04:35:56 AM »
if you didn't enable the rice plugin, libgles2n64.so is selected as default.
if you have enabled rice, you must change the config, like you did before.
it's well explained in the first post.
paul says it takes to much memory to loade both. and i need to wait to the GUI is finish.

36
General Discussion / Re: Alpha Testing Underway!
« on: November 13, 2011, 04:25:07 AM »
it doesn't start could you make the same test without the rice plugin : )

37
General Discussion / Re: Alpha Testing Underway!
« on: November 12, 2011, 04:22:03 AM »
is this site to help with the gui ? speckyboy.com/2010/05/10/android-app-developers-gui-kits-icons-fonts-and-tools/

38
General Discussion / Re: Alpha Testing Underway!
« on: November 11, 2011, 04:57:01 PM »
is it hard to write the GUI ? :)

No, it's quite simple -- written in Java, with an easy-to-understand API.  The only difficulty I'm having at the moment is restoring the SDL surface after leaving then returning.  Once I get that figured out, it will just be a matter of testing on some other phones, then adding whatever features and options I want to have in the menu system.
ok will the menus look like in n64oid:)

39
General Discussion / Re: Alpha Testing Underway!
« on: November 11, 2011, 04:08:22 PM »
is it hard to write the GUI ? :)

40
General Discussion / Re: Alpha Testing Underway!
« on: November 11, 2011, 03:26:27 PM »
Well, I'm sure someone will list a free build on the market anyway.  I might even list it twice myself.  The main reason I'd like folks to come here is so they can get involved in the project.  I'm planning to rearrange the forum a bit to create an entire section for the emulator, with boards for support, developers, ROM compatibility, etc.
this goes better and better :)

41
General Discussion / Re: Alpha Testing Underway!
« on: November 11, 2011, 12:28:56 PM »
thanks it runs now on full speed but the sound is choppy

42
General Discussion / Re: Alpha Testing Underway!
« on: November 11, 2011, 10:39:01 AM »
do you think mupen64plus ae will run at full speed some time at 600MHz armv6?

43
General Discussion / Re: Alpha Testing Underway!
« on: November 11, 2011, 10:28:14 AM »
I've actually just been building from the command prompt to build this project, due to the RAM full of zeros bug, which prevents you from having a single project.  I've only been using Eclipse for the debugging tools.  It should be fairly simple to turn it into an Eclipse project, but you'd have to solve the RAM full of zeros bug first.

Anyway, to build from the command prompt:

1 ) Unzip the sourcecode archive
2 ) Go to the mupen64plus-core-ARCHs folder
3 ) Run the command 'ndk-build'
4 ) Go to the mupen64plus-SDL1.3 folder
5 ) Run the command 'ndk-build'
6 ) Swap the libraries (see the initial post for their locations - there are 4 copy/pastes you need to do)
7 ) Run the command 'ant debug'
8 ) If your device is set up as the development device, run the command 'ant install'
     Otherwise install the .APK manually (it will be in the 'bin/' subfolder)
Thanks im gonna try later :-D

44
General Discussion / Re: Alpha Testing Underway!
« on: November 11, 2011, 09:10:41 AM »
how to make the source code to an .apk file ?? when i use eclipse its someting wrong with the androidmanifest.xlm ? some steps ??

45
General Discussion / Re: Alpha Testing Underway!
« on: November 10, 2011, 02:22:02 PM »
"the other" emulator has now support for high-res textures.
i see, there are a few good projects for game textures.
would be a nice feature for mupen64plus - ae in the near future.  :)

http://www.youtube.com/watch?v=WuY0F2fxzFk

Back to topic :  ;D
Funny bug on rice plugin on Mario Kart64. You can see the cars in front, and they drive backwards.

haha !  :D cool

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