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Messages - Vincentmrl

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31
General Discussion / Re: OUYA Artwork Competition!
« on: January 11, 2013, 06:39:25 PM »
Here's my first M64OUYA logo idea
It's made with the OUYA logo font, the font is called Geometry soft pro light A. The image is a pure W.I.P.
EDIT: Updated with beta1. I changed view from prospective to isometric like the n64 logo. Next step is vectorizing and shading it

32
General Discussion / Re: Requesting Translations!
« on: January 11, 2013, 05:10:44 PM »
Completed the italian translation. Waiting for the next update to check visual glitches.

33
General Discussion / Re: Requesting Translations!
« on: January 10, 2013, 12:10:28 PM »
Darn I registered to transifex and did an error in the mail ¬_¬

34
General Discussion / Re: Already live!
« on: January 10, 2013, 08:29:10 AM »
I think we should find a way to make n64.emu, pp.emu etc guy to get his apps off gplay, he just steals and sells them for 6$, would be accepted if his emus were actually based on the original ones.

35
General Discussion / Re: OUYA Artwork Competition!
« on: January 08, 2013, 02:22:25 PM »
Sure I'll push it back to Wednesday, will that be enough time?
Yeah, just the time I make and put things together, thanks!

36
General Discussion / Re: OUYA Artwork Competition!
« on: January 08, 2013, 01:23:43 PM »
Hey paul could you please posticipate the end of entries of some days? I got an idea that can't be made in these 4 days ( I'm busy with conservatory and school) but it can be made in less than a week. Thanks

37
General Discussion / Re: Requesting Translations!
« on: January 06, 2013, 04:23:12 PM »
I want to do the ita translation :D

38
Paul's Projects / Re: Side-scroller game for OUYA
« on: January 02, 2013, 07:38:58 PM »
Paul since I have to go on a trip for the remaining days of the week, I didn't have time to make a sample. You can visit vincentmrl.com to see my papercrafts (they're made from 3d models so it's a decent sample at least). They may look simple but that's because i never had that many ideas (note that some are extracted from games, the Moo was simplified so you see I know how to reduce poly too). Also you can check my deviantart ( vincentmrl.deviantart.com) to see some 2d graphics samples.

39
Paul's Projects / Re: Side-scroller game for OUYA
« on: January 02, 2013, 10:08:38 AM »
I offer myself as 3d modeler (I can do textures too) and I can also contribuite with graphics, i can do all these as long there's ideas. Also since I'm learning music at conservatory I could try doing audio. Currently I'm on my phone so I don't have any samples on it so i'll update the post with something later. Can there be more than 1 person in the different roles?

40
General Discussion / Re: Latest Build!
« on: January 01, 2013, 08:00:55 PM »
paul can you add the custom skins and layouts to mupen that you think are fitting for 2.0 in the next release?I'm still thinking a downloader would be awesome

41
General Discussion / Re: Latest Build!
« on: December 31, 2012, 03:58:20 AM »
ok I got a final idea:a pop-up menu when you press play that shows "play", "restart"and "cheats", when you press cheats it goes in the cheats menu and after you select the cheats when you press play with cheats it shows "resume with cheats" and " restart with cheats". If you want I canmake a mockup

42
General Discussion / Re: Custom Gamepad (and Touchpad) Layouts!
« on: December 30, 2012, 06:06:22 PM »
Paul, are you thinking about making a touchpad downloader (with preview) in mupen when it gets done? It would be nice and easy to do.

43
General Discussion / Re: Latest Build!
« on: December 30, 2012, 06:05:01 PM »
the way I told looks the more professional and the best idea for me, people press play and text shows IN THE SAME CONTEXT, making the generic android user not get confused

44
General Discussion / Re: Latest Build!
« on: December 30, 2012, 03:17:24 PM »
Add a top-level item in the main menu, so instead of "Play" (resume) we have "Resume" and "Restart"
(This has been debated among the devs.  My personal feeling is that in the final published version (i.e. perfectly bug-free ;)) people will not generally use "restart", so it's better to avoid the clutter and tuck that feature away in the in-game menu.  But given the current realities (bugs) it may be best to revisit the decision.

What about making the play button show a popup with "Restart" and "Resume" on it? It would be less confusing

45
General Discussion / Re: Controller Project
« on: December 29, 2012, 05:34:30 AM »
SO. MANY. CONTROLLERS.
n64 controllers are the best!

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