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Messages - shuy3n

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16
Paul's Projects / Re: Side-scroller game for OUYA
« on: January 18, 2013, 06:29:06 PM »
 ;D Just a message of goodluck with this guys wish i could fit into the art styles but i absolutely suck at anything organic or fantasy-esque in 3d

Cant wait to play what you come out with

17
General Discussion / Re: OUYA Artwork Competition!
« on: January 17, 2013, 07:42:16 PM »
Easy choice

Both of Roys

Icon #5    Splash #8

18
Miscellaneous / Re: NullDCe apk
« on: January 13, 2013, 08:17:20 PM »
Quote
Yeah, so people: ASKING UPON ASKING WILL NOT HELP DEVELOPMENT. ONLY TIME WILL.

This attitude toward a community disgruntles me somewhat & I'll tell you why.

Because surely it wont hinder it either? & people wanting something that someone is spending their spare time creating has to be a big motivation and bring satisfaction.

Imagine plummeting that much time into something and no-one cared.

I think everyone know's it will be done when it's done it's just nice to check if the project is still breathing from time to time.


Maybe that's just my opinion and i do usually have a pretty sunny disposition

19
General Discussion / Re: Version 2.0 Release Candidates
« on: January 09, 2013, 06:40:36 AM »
Think i found a bug I cant recreate it until i get home though,

I set my roms path within the app - mnt/EXtsdcard/Roms
Decided to wipe my sdcard which deleted the folder it was pointing to
then couldnt go back up a level from with the file browser

maybe just a one off ,but is there any way it can detect folder no longer exists and fall back to the root

20
Concepts and Art / Re: Buttons.psd
« on: January 04, 2013, 11:56:35 AM »
More Doodling


21
Concepts and Art / Texture Work
« on: December 29, 2012, 05:04:45 PM »
Remaking a classic :

I dont have unity set up properly so the screens are both from original engine for now

New                             Old
           



22
General Discussion / Re: OUYA Artwork Competition!
« on: December 26, 2012, 05:04:52 PM »
Still Working on something more original but time seems to be eaten up alot of late so this is my first hopefully I'll be able to create another :]


http://imgur.com/ENg9Y

23
General Discussion / Re: Already live!
« on: December 21, 2012, 06:56:28 PM »

24
General Discussion / Re: OUYA Artwork Competition!
« on: December 17, 2012, 07:50:38 AM »
 ;D awesome i should enough time to do what I was planning

25
General Discussion / Re: OUYA Artwork Competition!
« on: December 17, 2012, 07:25:25 AM »
How long will the competition run paul i meant to ask?

26
General Discussion / Re: OUYA Artwork Competition!
« on: December 16, 2012, 08:51:40 PM »
 :P I wish I knew about that .svg file before I completely remade it myself lol live and learn

27
General Discussion / Re: OUYA Artwork Competition!
« on: December 15, 2012, 04:41:30 PM »
OUYA will have a custom front end more in the way of the xbox tile system by the looks of the kick-start video



All ifs and buts at the moment though, seriously thought they'd have shown off alot more being so close to release

28
General Discussion / Re: OUYA Artwork Competition!
« on: December 15, 2012, 01:55:20 PM »
 :o

Quote
the winner of the icon category will receive a modified USB N64 controller, with your icon painted right on the case!

i want this sooo bad

29
General Discussion / Re: Galaxy S3 Problems?
« on: December 08, 2012, 06:46:38 AM »
U.K stock s3 runs this smooth as a hot knife through butter, maybe its one of the us variant chip sets that they used

30
Miscellaneous / Re: NullDCe apk
« on: October 26, 2012, 12:38:10 PM »
I was just experimenting and found a way to play sonic adventure. It normally crashes in the intro cutscene, leaving the game unplayable.

There is a gdi floating around the internet of the e3 demo version. It has all players unlocked and after the player select screen,it goes directly to a stage select screen.

Performance wise, the game is very playable, faster than crazy taxi. However, apparently nulldce alpha does not have a joystick input. The input on the top left is actually only a dpad input, so it is impossible to advance much in the levels because dpad is a camera control only in this game. You are limited to aimlessly spin dashing and using homing attacks! I will put up a youtube video this weekend!

Or you could just wait until this is done: http://www.youtube.com/watch?v=BBbqo9AXjU8

Then the particular game would actually be ehm... playable?

Just be patient until we're done with the remaining issues and such.

i gotta ask will this have any sort of vmu emulator support

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