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Messages - shuy3n

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31
Re-posted this in few places today  :) hope it atleast leads to something

32
Announcements / Re: Hey, OUYA fans!
« on: October 15, 2012, 05:49:36 AM »
Link wont work for me :(

hope your kickstarter reaches its advanced goals of unity lessons because of OuYa

33
I'll chip in some ideas as soon as I get some paul, but just wanted to comment to say this is an awesome idea

34
General Discussion / Re: Please back the Icontrolpad 2
« on: October 01, 2012, 05:19:56 AM »
Someone should design a clip for the ps3 controller that slots in the micro-usb or goes around the underneath of the pad to support the phone on top, id support the hell out of that.

They already do....it's called game clip or something...

I am looking for something that can fit in my pocket while connected to my phone

 :o that information alone is worth a donate ! thanks man

35
General Discussion / Re: Please back the Icontrolpad 2
« on: September 30, 2012, 03:11:18 PM »
Someone should design a clip for the ps3 controller that slots in the micro-usb or goes around the underneath of the pad to support the phone on top, id support the hell out of that.


36
Miscellaneous / Re: WoW choices.
« on: September 26, 2012, 01:20:58 PM »
Its part of warcraft's lore , but they were also meant to be non of them left which imho was the best scenario for everyone

37
Concepts and Art / Re: Buttons.psd
« on: September 23, 2012, 03:07:53 PM »

38
Concepts and Art / Stock Images
« on: September 06, 2012, 01:43:27 PM »
Hey guys any personal favourite places to get your stock images from all the ones i seem to find don't quite have what i need

39
Support / Re: Turok Dinosaur Hunter Xperia Play
« on: September 06, 2012, 07:19:16 AM »
Where i can find this game free?
Thanks!

this should help you out -> http://goo.gl/2EJuj

40
Concepts and Art / Re: Buttons.psd
« on: August 30, 2012, 10:52:33 AM »
bored so created myself as an avatar , went for the mohjang feel but kinda failed



two sigs mine and a friends



.


post below but on grey bg


41
Support / Re: POKEMON STADIUM 1 AND 2 not working
« on: August 24, 2012, 06:03:02 PM »
use https://play.google.com/store/apps/details?id=xcxin.filexpert&hl=en find your roms and see what the file extension is, if its romname(.zip) or (.rar) clicking on them should give you the option to extract just extract them somewhere then find them in fpsE. if theyre anything other than .iso or .bin youll have to convert them on your pc

42
Support / Re: POKEMON STADIUM 1 AND 2 not working
« on: August 24, 2012, 05:40:51 PM »
I have FPSE some file formats wont work I only ever really use .iso and .bin make sure they're unpacked if theyre in .zip .rar, they should show up when browsing regardless of which bios :]

edit: not 100% think .bin files maybe need the .cue file too

43
General Discussion / Re: How to use the FPS control method?
« on: August 10, 2012, 03:45:31 PM »
FPS stands for "Frames Per Second", so I'm not sure exactly what you mean by your question.  If you switched to the "FPS Only" virtual gamepad layout, then as the name implies, it has no controls, only the FPS counter (or nothing if the "Display FPS" option is disabled).

Which N64 controls are you looking to use, exactly?  If you need the DPad, then switch to one of the "Digitial" layouts in the Virtual Gamepad settings.  If you need both the DPad and the Analog stick at once, then I recommend importing the custom layout called "Mupen64Plus AE, All" from this thread.  You can also create your own custom gamepad layout, as described in Creating Custom Skins.

Meant to ask something along the lines of this apparently using two controllers on an original n64 would let you play certain games with dual analog stick functionality any possibility of this getting added in the far off future id love to play pod racers with dual stick controls 

Video to explain

http://www.youtube.com/watch?v=YXmpTt8NmpY&feature=player_embedded

44
General Discussion / Re: Galaxy S3 Problems?
« on: August 02, 2012, 07:54:16 AM »
first thing i always do and done multiple times also tried it with old version of the emulator and i don't use show fps as my eyes can tell me when or when not I have framerate issues , ill make a video or atleast attempt too

its as if it looses juice then sprints to the next point looses juice sprints to the next point its weird weird scenario, is there a way to monitor cpu/gpu activity into a log


45
General Discussion / Re: Galaxy S3 Problems?
« on: August 02, 2012, 05:21:37 AM »
Can someone recommend a game for a quick test of the lag ?
Because on my SGS3 with rooted stock ROM, I can't see those extremly lags on Mario and Zelda -MM intro.

mario is the one i was testing it with, from when he jumps out the pipe onward is pretty much performance drops constantly

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