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Messages - amdradeon

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16
Announcements / Re: Pretty Sweet Job Opportunity
« on: October 27, 2012, 11:22:56 PM »
Congrats Paul, good luck on everything panning out as expected.
I recently signed onto a career level job as well though im just basically driving a boxtruck.

Hopefully one of your future coworkers is a Saturn fan and constantly bugs you about it jk :)

17
Support / Re: Animal Forest Latest Translation
« on: October 19, 2012, 01:42:45 PM »
Yea I agree, one thing is though.is it use to load the system save just fine then stopped working after quite a long time. O well

18
Support / Re: Animal Forest Latest Translation
« on: October 19, 2012, 12:49:49 AM »
So im pretty far in the game, been playing with n64oid but ran into a game breaking problem that is in mupen as well.

It regards loading a save. Save states as well as system saves. Basically the system save freezes on the loading please wait screen. And save state freezes instantly

I think it may regard to the system time, I ran into the problem before because im ashamed to admit id cheat time traveling by changing my phones clock. Soon I moved it like 6mos ahead then it froze the save so id move 3mo, eventually I wouldnt time travel at all just would freeze save state or system, so I put the time back as close as what I remember it was originally and play from there.

Worked for awhile but I noticed I could only save state at this point without freezing. But now I expanded my house and it wont upgrade it till I load regularly from a system save...

Did I mess my game up or does it happen regardless?Anyone put some time into it? Also I havent tried.my save state on mupen but I assume it wouldnt work, I am using the system save.

 Tl;dr I can play my save state but it wont expand my house until a loads regular system save

I attached a logcat. I close the app on the frozen loading screen.

19
Miscellaneous / Re: NullDCe apk
« on: October 18, 2012, 11:50:48 PM »
Thats cool to know, thought id add Wetrix+ works with with little to no glitches
im on a xperia play so obviously it ran slow id say the timer counts down the similar speed as crazy taxi(1sec=4-6sec) maybe slightly faster, a stronger phone is probably playable(I still play a level every now and then just to see it working) The N64 version runs too fast on mobiles so this is nice to look foward to playing on the go.

Good luck with future progress.

20
Miscellaneous / Re: NullDCe apk
« on: September 01, 2012, 04:30:38 AM »
Hey for crazy taxi, of you go to options the control settings with to "b" and the buttons are not out of reach.

21
Miscellaneous / Re: DSoid: new ds emulator for android?
« on: August 30, 2012, 03:31:47 PM »
Yea its got those features plus graphic filters like HQX2 make if look nice and frame skip which helps. Slower then dsoid with new supwe Mario bros, but it runs Mario kart ds which I wouldnt get dsoid to do.

22
Paul's Projects / Re: Porting Yabause to Android
« on: August 23, 2012, 02:17:06 AM »
I was very excited to try Saturn.Emu. I love having save states and the filters are cool(scanline/CRT).

Speed seemed actually slower with NiGHTS, then I put frameskip from auto to 0 and its runs about twice as fast as Pauls And input lag is reduced so its much more playable if you want to try, still very slow though id compare it almost exactly to devimax video on the yabause forms when he first got the dynarec engaged if not better.

23
Miscellaneous / Re: DSoid: new ds emulator for android?
« on: August 21, 2012, 05:39:01 PM »
I beat the first level of new super Mario bros Jp. Seems to me like maybe 35% speed but the new update made it fast enough that jumping didnt input lag too much. Zelda Phantom Hourglass also boots intro but white screen when starting a game.

24
Miscellaneous / Nulldce Source Code
« on: July 28, 2012, 06:58:35 PM »
Everyone and then I Google about nulldce to see if anything new pops up. Today I was looking at its Google code page and noticed it said the source is released even viewable by non members. Is this new I dont recall seeing it before???
 http://code.google.com/p/nulldce/source/checkout

Have anyone been able to view it the non member link is not working on my phone.
This would be awesome, I know Paul expressed interest in working on this, and I believe he actually tested.the alpha apk. Would really improve the libary of games for mobile.

25
Paul's Projects / Re: Porting Yabause to Android
« on: March 13, 2012, 08:12:07 PM »
Quote
Which version/rom format are you using ? Nights has distorted graphics for me as do many other games. I wonder if the games with distorted graphics just need to be in a different format.

Please let me know......I might have to spend another 4 hours converting back again lol

Im using europe bin cue. I can beat the first mare very slowly
Edit: the boys level does not have the background glitch and every thing seems perfect except fps.


26
Paul's Projects / Re: Porting Yabause to Android
« on: March 13, 2012, 01:48:55 AM »
This fixed my problem with nights!. There are still a few glitches like the sky is black. But it would be pretty play able with a few more fps's

27
Paul's Projects / Re: Porting Yabause to Android
« on: March 08, 2012, 10:12:26 PM »
Nice work worth the wait of course. I am able to jet in game with major Graphical Glitches with usa nights into dreams. Worth noting it's a .mds renamed. Iso doesn't seem to the matter. Gets in game though I can tell it's pausing when I press start.

28
Paul's Projects / Re: Porting Yabause to Android
« on: February 15, 2012, 08:34:17 PM »
I had a mds/mdf. I tried renaming it to the bin/cue,didn't work. Then I renamed the bigger one mds I believe to iso and it works.
It gets past the bios to the Sega logo it starts when it recognizes a game but then it black., but if I remember right I have to skip the opening fmv with start or its.just black. Hopefully works when start is implemented
Nights into dreams usa

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