Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Tom.K

Pages: 1 ... 6 7 [8]
Concepts and Art / Banner experimental concept
« on: February 25, 2012, 05:05:08 AM »
Created it within 10-15 min, just added background with letters like in current banner, doing a bit more experiments...

A bit lighter background attempt.

I should add gears somehow...

Support / Re: After troubleshooting, Zelda continues to crash to homescreen
« on: February 25, 2012, 03:18:03 AM »
That phone has about 256 mb, while mine has about 128 MB of RAM with 256 MB swap and 26% compcache. I have to say that it is a RAM problem as I have similar problem when I just ran OOT, it closed on beginning of game, after loading save, similar thing with MM, but I can play only on first area of forest, when I go to small wood tunnel, it closes (noticed that it's a known bug).

I'm not sure is your phone capable to include options for memory optimization. As far I've noticed, here's a bigger problem... Milestone still doesn't have option to have unlocked bootloader, so you can't have optimized kernel to make your phone more smooth, not even to get swap, not sure about compcache.

Try to use this ROM Toolbox ( ) and go to "Performance > Auto Memory Manager" and try to set preset to Aggressive or try different presets, but don't set it to boot unless you think it's safe to do it.

Support / Re: Sony Ericsson Xperia X10 Mini Pro
« on: February 24, 2012, 04:45:26 PM »
Okay, it did worked, thanks about that. I'll try to run a few roms again to see will they work now.

Support / Sony Ericsson Xperia X10 Mini Pro
« on: February 23, 2012, 12:57:35 PM »
I've tried using Mupen64Plus on X10 Mini Pro on Custom ROM 2.3.7 / MiniCM7 with custom kernel 2.6.29 / nAa. The only game which I've managed to play for now is Mario 64, with minor lags but playable. Previous version (I'm not sure which one is it actually, it's probably 2-3 weeks old version) was much faster than the latest release, which is pretty noticeable. Disabling Auto frameskip causes game to get stuck on white screen after "Press START" screen, but music plays.
Disabling Alpha mode is a bit useless for me, FPS is still same, while everything is messed up.

OOT and MM seem to only load N64 logo screen, it won't go further, even on Rice.

I'm not sure what to additionally sure what to suggest to improve performance on this phone. RAM is small at some point, about 128 MB, while rom/kernel devs are trying to make it to 256 MB. We do have dual touch support, so there's no problem with playing on touchscreen, except big fingers on so small screen.

As I have hardware keyboard, I find remapping and GUI in general a bit confusing for now, I'll try to configure it later.

Another note is that using ChainFire 3D is not recommended for improving performance, as it actually decreases performance and quality instead. I've tried to split texture size and it caused low quality, and even slower emulation. You might want to add a note for that.

I'm still very glad that this supports ARMv6 phones, as even FPse had great performance with PSX games, I'm hoping for same performance for this. I can't buy/donate the market version of M64+ because I don't have permission for online financial management, yet there are more stuff I have seen that need donations on the internet, too.

Pages: 1 ... 6 7 [8]