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Messages - Tom.K

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General Discussion / Re: Approved to Publish on OUYA!
« on: March 22, 2013, 01:30:39 PM »
Way to go!  :D

Looks like I was actually wrong a bit. Gamepad touchscreen is drawn, but only on Normal and Tablet (and ridiciously shrunk):
This is a screenshot of gamepad when it's on Normal in that version. Usually, buttons on Normal on my phone would fill all over my screen.

Small and Tiny layouts can't be seen on screen still. I guess that you only need to re-align them to fit as usual to QVGA.

If it helps, here is the logcat, but not sure is it useful at all, can't clean it up at the moment:

FPS indicator was disabled by default. Even if enabled it didn't work.

After running Numeral Crash Test #1, emulation works, but gamepad is completely gone (not drawn on screen, tapping anywhere where are controls are supposed to be are not doing anything.)

Hardware keyboard mapping still works, though.

For some reason it isn't sending the logcat output from your device with the reports, unfortunately.  That said, it looks to be failing when it tries to set the scale for one of the numeral images (which must mean that it failed to load one or more of them for some reason).  Could you try reloading the app resources, then running with and without the FPS indicator visible?

I'll upload another test shortly that should squash the crash when a digit is null (but it won't address whatever the underlying cause for the digit being null)

BTW, I like the value in android.os.Build.MANUFACTURER for the X10 Mini Pro (especially since I work for Ericsson ;D)
Spoiler: Build.MANUFACTURER • show

Sorry about that,  it's Custom ROM GingerDX, developed by djnilse and eagleeyetom (< How ironic, that's not me.)
Luckily, I've saved this logcat when it did happen, if it helps:

About further results and testing, you'll have to wait until weekend comes (or when I stop studying).

Crashes on my X10 Mini Pro when launching emulator. Report should've been sent thru app.

Miscellaneous / Re: xperia play text notifications
« on: March 05, 2013, 08:24:36 AM »
So for the First time ever google has failed me. Anyone know how to use downloaded media as a text notification. Such as eurotrips mail mutha fucka lol

If you didn't do it already:
Move downloaded media file to /sdcard/Notifications and then try sound notification picker from settings. Make sure it's .ogg format, .wav might work still. Otherwise, try to get some other tool for picking sound notifications from Play Store.

Support / Re: harvest moon
« on: February 17, 2013, 02:46:05 AM »
This highlights another reason why it is not a good idea to download ROMs.  If you aren't comparing the expected checksums, you can easily end up with a corrupt or incomplete file, or an infected ROM by some wise-guy hacker attempting to exploit a dynarec loophole for one of the popular PC emulators.
Exploits for emulators won't happen as there's no big profit for hackers, and it's yet not practical as there are more emulators and less ways to spread. It's not a movie where you can accidentally run malware by scanning a bone.

Support / Re: Is It Using Too Much RAM?
« on: February 12, 2013, 02:35:28 PM »
Can anyone help me? I *think* this emulator is using too much RAM. I've tried using all of the options to help increase speed, but lack of complete knowledge of how to root a stock Samsung Galaxy S Showcase on Gingsrbread 2.3.6, mixed with only 366 mb of RAM are killing me having fun with this emulator. Again I ask, can anyone help me?

It should work even on devices with 128 MB of RAM, so it can't be RAM issue for now. This app doesn't require any kind of root operation. Are you running a lot of apps? You didn't explain what happens when you try to launch game. Does the emulator crash, close or phone reboots? Which games did you tried to launch and under what kind of settings?

Your Projects / Re: NXEngine AE
« on: January 29, 2013, 01:45:09 AM »
Well... there is RetroArch source code, so you can still make your own release if I'm not wrong. Though, I don't have any use of it as I don't use 3.x+ for now.

Your Projects / Re: NXEngine AE
« on: January 28, 2013, 01:22:27 AM »
No and I didn't even realize someone had ported RetroArch to android. RetroArch looks really awesome, shame I can't use it :(
Maybe I'll finally have to get a nexus 7 or something like that...
How you aren't able to use it? You do have Xperia Play, right?

Paul's Projects / Re: Side-scroller game for OUYA
« on: January 24, 2013, 01:44:02 PM »
I would say we could come up with a triad balance based on the colors red, green, and blue (a paper-rock-scissors type of deal) where blue is most effective against red, red against green, and green against blue)
The similar example of that would be The Ancients in " Eternal Darkness: Sanity's Requiem".

Miscellaneous / Re: Baby on the way!
« on: January 24, 2013, 12:11:01 PM »
Congrats and good luck!  ;D

Paul's Projects / Re: Side-scroller game for OUYA
« on: January 22, 2013, 11:26:50 AM »
About possessing, maybe this would make it more complex... you could try to possess every possible object in game, including doors or walls or gates or lamps, so pretty much everything, the only thing it would depend is how it will affect its abilities. Player will have to find a way how possesion of those things would help him, or not.

No limits, but no hints either. Some objects should have an additional random ability/disability so that it doesn't always end up that you think that something will do what you think it will do, but it may do something else, too. The scenario by itself could be dynamic, so that it's not always the same objective or process to make objective successful.

Paul's Projects / Re: Side-scroller game for OUYA
« on: January 20, 2013, 06:48:41 AM »
We're pretty much supposed to end up with some sort of idea like this if our goal is to make a game about nostalgia?

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