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Miscellaneous / Re: NullDCe apk
« on: February 28, 2014, 05:02:34 PM »
Half Life uses the MMU. We don't support that. Not going to run for the next few years either.
That's it.
That's it.

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Great to hear from you PsyMan! Also, that's some hardcore news. Would you advice Geforce device users to get a new device if they want Nulldce or wait til it works because you guys are gonna eventually fix this, however, it may take a long while? Also, after you find an efficient software renderer, what else do think needs to be done for this emulator? Sorry for all these questions, I'm just so excited to see some news!
So if the owner just released the "decent speed" build, a lot of people will stop complaining...
I was just experimenting and found a way to play sonic adventure. It normally crashes in the intro cutscene, leaving the game unplayable.
There is a gdi floating around the internet of the e3 demo version. It has all players unlocked and after the player select screen,it goes directly to a stage select screen.
Performance wise, the game is very playable, faster than crazy taxi. However, apparently nulldce alpha does not have a joystick input. The input on the top left is actually only a dpad input, so it is impossible to advance much in the levels because dpad is a camera control only in this game. You are limited to aimlessly spin dashing and using homing attacks! I will put up a youtube video this weekend!
I am also one who likes to take pride in my work, so I can understand holding onto the app until it is perfect. I had similar situation with my SoundSystem library, where there was a huge gap of time before I released the first build that had the standardized plug-in interface. People were hounding me constantly for an update, but I just didn't feel it was ready until it was ready. Ultimately it was worth the wait, and I got overwhelmingly positive feedback from the devs who were using the library. It is still an accomplishment I take a great deal of pride in.
Mupen64Plus AE has really been my first experience with releasing source code and binaries virtually real-time right out of the gate. One thing I have learned from that, however, is that there are a LOT of people who are willing to donate to projects they believe in, and Google Play is a potential gold mine for innovators. Mupen64Plus AE earned over $30,000 in donations over the four months I had the donation version published on Google Play (before that Chinese idiot showed up and had the app booted off). The emulator was (and still is) far from perfect, but people are intelligent enough to see potential. That money was a major driving force into creating a large community of supporters, getting other devs involved, and contributing back to the various projects and developers on which the app was based. It's something drk really should be aware of if he isn't. Many, many people are eager and willing to help out, even if they don't have any skills and can only contribute financially. And that in turn can be a huge motivator to drive development forward and generate excitement about a project.
Great to see someone from the "official" team. Is there any eta for a real public beta? And can people apply to be a tester?