Recent Posts

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General Discussion / Re: Pokemon Stadium 2 Transfer pak question
« Last post by Chipps on November 19, 2019, 07:49:17 AM »
Was this fixed at some point btw?
Paul's Projects / OpenAL for Android
« Last post by IvanZC on November 03, 2019, 03:37:51 PM »
Ooh, Antonia Santilli and Tu-134 in one movie...

I remember seeing this on TV sometime in the 80s. Left a deep impression for me. Not many movies where such scenes are filmed in real environment, ie not using small-scale models, comupter effects, etc.

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Paul's Projects / OpenAL for Android
« Last post by FedininWX on November 03, 2019, 05:34:51 AM »
this is really a good time to bring out a new visual model for the SCS Tu-134, Im looking forwar to the release Looks like some important visual improvements were done, glad to see that


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Your Projects / How to Submit a Bug Report
« Last post by DarnollLerve on November 03, 2019, 02:02:10 AM »
OK, Ive approached the first docking platform, press the F key to interact, and it shows the double down arrow and the word Dock.
Under that, it displays the help text LS to choose or L5 to choose, cant be sure. How do I get the ship to dock?

OK, more info. I checked the Steam forum and someone figured out that their joystick was conflicting with the mouse. So, unplugging my joystick at least allows me to get past the problem, and I was able to dock.

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Support / Re: Canīt enable cheats on Mupen64plus FZ
« Last post by Iga on October 31, 2019, 07:38:52 AM »

I'm forgot - could (how)  integrate cheat file from PC project 64  - Project64.cht to  Mupen64plus ??
Support / Re: Canīt enable cheats on Mupen64plus FZ
« Last post by fzurita on September 25, 2019, 06:30:33 AM »
Select the game you want you enable cheats for then go to options.
Support / Re: Deleted ps4 controller profile.
« Last post by fzurita on September 25, 2019, 06:29:58 AM »
You can create your own mapping by following the sticky thread above.
Support / Re: Winback going trippy on GlideN64 (FZ)
« Last post by Sobziiro on September 12, 2019, 03:53:28 PM »
To fix that problem you need to disable the Enable hardware per-pixel lighiting option within the GlideN64 configuration options.
Paul's Projects / Side scroller game for OUYA
« Last post by AlexeiWZ on September 11, 2019, 07:22:31 PM »
yes Gkirmathal is right, as the SCS TU-134 for FS9 is only a beta version, and the next beta is for FSX, I got woried about the fact that the full version could end up being FSX only. so I would love to see someone from the SCS make clear wich version will be suported, as I for one will only get FSX when I have a new computer and enough classic planes are avialable.
General Discussion / Beta Testing Has Begun
« Last post by LarryPew on September 08, 2019, 12:27:23 PM »
Hey all

I wanted to see what the potential interest would be in playing with a few of us Devs and doing some testing with us everyday?

My plan is to have UAT updated daily with the newest build of the game, have a set time where we play a couple of matches and you could report any bugs/issues you have found.  I would provide a template of sorts for you to fill out to ease the reporting process on my end, and yours as well.

We would be doing the play test earlier in the day around 10:30AM EST since it gives us more time to fix any of the identified issues

Let me know what you guys think



The tests will be at 5:30 UTC for the EU days and 2:30 UTC for NA days.

I'll update on the Monday of each week when the tests will be.
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