Recent Posts

Pages: [1] 2 3 ... 10
1
Support / Re: Mupen64Plus AE/ Lenovo Phab 2 graphical glitches
« Last post by 9bjames on March 27, 2017, 03:11:50 PM »
Didn't manage get ahold of the phone afterall, but I'll try to check out overlays, and try that link tomorrow.

Thanks though, and I'll let you know if I get any results whenever I can (hopefully good ones, and hopefully soon).
2
Support / Re: Mupen64Plus AE/ Lenovo Phab 2 graphical glitches
« Last post by fzurita on March 27, 2017, 12:20:20 PM »
The odd colors may be related to some sort of overlay that the phone is using. Can you check if you have anything enabled like that and see if you can disable it?

Also, can you give this app a try? It's right here: https://play.google.com/store/apps/details?id=org.mupen64plusae.v3.fzurita

It's a more updated version of the app. Try the GLideN64-Medium emulation profile.
3
Support / Mupen64Plus AE/ Lenovo Phab 2 graphical glitches
« Last post by 9bjames on March 27, 2017, 04:10:00 AM »
Device: Lenovo Phab 2
CPU: (unknown)
RAM: (unknown)
Resolution: (unknown)
App Version: Current market release - Mupen64PlusAE
Plug-ins: listed below

Description:
App starts fine, but graphical problems occur whilst games are running. Depending on the plugin used, certain games seem to start up correctly, but with others screen is "tinted" blue/ red, broken geometries etc.

Games tested with: Shadowman64, Mario64 (both worked perfectly with gles2rice) Quake64, Quake II and Conker's Bad Fur Day (most problematic N64 ROMs across all plugins - red screen with gles2n64, black with rice, blue with glide). Used all US version N64 ROMs, as I figured there would be better support.

Here's a better breakdown for each plugin:
  • gles2n64 plugin - geometries appear "broken" (3D models incomplete/ missing, no textures?) & colours are tinted red
  • gles2rice - works with certain games (will list more when I can), definitely playable for some, but mostly choppy + with some glitches
  • gles2glide64 - by far the smoothest running plugin for the most part, but with an almost constant blue tint- occasionally flashes back to "correct colours" whilst playing - similar to gles2n64 plugin, except otherwise less glitchy & without the broken geometry


Sorry for lack of details (have been going through a lot of edits just updating/ improving & should probably use the preview button more). The phone isn't mine, I'm just helping setting it up so will add details when I can get ahold of the phone again & do some more testing. Same goes with updating the compatibility list, and will also include screenshots where my explanations sound vague (a lot of this is coming from memory).

With that being said, does anyone have much experience using Mupen on the Lenovo Phab 2 phone? I think it's fairly new so probably not. But considering how obscenely big the phone is, I've had more problems than expected.

If anyone has any suggestions, I'll be doing some testing/ updating later on tonight (about 6pm GMT), and would appreciate any thoughts. Thanks for putting up with this for now though, be back later with news and hopefully a better post.

...Knowing me though, this will probably be edited 15+ times before I feel satisfied enough to leave it alone. ._.
4
Support / Re: How do I add in cheats?
« Last post by fzurita on March 26, 2017, 04:27:22 PM »
Try Mupen64plus-Fz. The paid version is very out of date. With Mupen64plus-fz, you can add a cheat by selecting a game, going to settings, then selecting cheats.
5
Support / How do I add in cheats?
« Last post by Endarius on March 26, 2017, 10:28:02 AM »
Hey, just bought the Android app and was hoping to add cheats (class changing cheats for ogre battle 64).

How do I do this via Android? Nexus 6 is my phone and I'm fully updated via Android etc, I do not see an add cheat button such as one in project 64 via computer emulator.
6
Support / Re: Extracting Textures with Mupen64plus FZ (GUIDE)
« Last post by Nato on March 25, 2017, 04:01:13 PM »
You're welcome FZ.

If anyone can't get it to work or would like help, leave a reply.
7
Miscellaneous / Re: What are you listening to at the moment?
« Last post by Nato on March 25, 2017, 02:35:29 PM »
Leo Moraccachelli - Hello (Adele Cover)
Pantera - Message in blood
8
Miscellaneous / What's in your playlist currently?
« Last post by BrianThofe on March 24, 2017, 03:54:39 PM »
I'm getting bored of my current playlist. Suggestions welcome!
9
Miscellaneous / What are you listening to at the moment?
« Last post by BrianThofe on March 24, 2017, 09:21:57 AM »
I'm getting tired of my itunes playlist. Anything new and fresh?
10
General Discussion / Re: How to backup ROMs from N64 cartridges
« Last post by CoBrA2168 on March 23, 2017, 06:39:44 AM »
Yeh, it seems that "fool proof" USB image isn't really very robust.  I only have two computers with LPT ports to test it on, so no doubt I haven't covered all (or probably even most) configurations that can be encountered.  I just need to finish writing my own ROM dumping application rather than relying on these ancient ones.

In my own experience, GSCC running on Windows XP tends to be much less stable than on Windows 98 or WINE, but it does work if you are persistent.  Glad to hear you were able to get it going.
Yeah, I think it's a great start and a perfect place for people to start.  I'm still unsure why it didn't work for me - maybe Lubuntu simply was not compatible with the parallel port hardware?  When querying the hardware, I did see "parport0" so I'm really not sure.

Since I had so much success with my setup (I successfully dumped my entire game library - 26 games - with absolutely zero issues after the initial problems), I figured I'd give as much detail as I can about my setup.

  • IBM T30 Laptop (Uses the Intel 845MP Chipset)
  • It did not come with an official charger, so I bought a generic one on Amazon
  • Windows XP 32-bit w/SP3.  No other Windows updates have been applied (past SP3) since it has yet to be connected to the internet.
  • Installed the latest BIOS (v2.10) and Embedded Firmware Controller (v1.07)
  • Parallel port BIOS settings: Mode: EPP, Address: 378, IRQ: 7
  • Installed Intel Chipset driver for Windows XP
  • Installed ATI Graphics driver for Windows XP
  • GSCC from the first post
  • WinRom64 from the first post
  • Using a male to female LPT cable that I found in an old box
  • N64 is an NTSC model that has the RAM Expansion Pack installed
  • Gameshark Pro v3.2

If anyone has any questions or runs into any issues, feel free to let me know.  Also, I have another one of these laptops available that may or may not be functioning.  If anyone here has any interest, I can check to see if it still works.  If it does, I'd gladly give it to someone as long as they're willing to pay the shipping.

However, I do have a question for Paul (or anyone else) about verifying dumps.  I did the CRC check in WinRom64 and about 8 or so of them come back with bad CRC check (with the option to fix it).  I did not fix them yet, but I verified that they still run in the emulator I'm using (OpenEMU on OS X, which uses mupenplus as the core).  Should I redump these games that have invalid CRC?

EDIT: I did another dump of one of the culprit games (Zelda OOT) and I got the same exact "bad" CRC.
Pages: [1] 2 3 ... 10