Recent Posts

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Theory and Discussion / Re: What is ARTUR?
« Last post by Paul on February 19, 2017, 06:20:33 PM »
Yes, the code changes will be done by the compiled program.  So memories of the challenges will in theory influence the changes that the creatures make.  You could think of the code editing phase as just another challenge.  The creatures are modifying a copy of their own code, but those changes apply to their offspring.  The better the scores of the offspring, the more likely those changes will be inherited by future generations.  Hopefully this will lead to "instincts" to improve on their own implementation (versus just making random changes).
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Theory and Discussion / Re: What is ARTUR?
« Last post by gogolo on February 19, 2017, 06:42:21 AM »
As a Sociologist I may contribute some thoughts. Emirbayr/Mische (1998) define human ageny as “the temporally constructed engagement by actors of different structural environments - the temporal relational contexts of action – which, through the interplay of habit, imagination, and judgment, both reproduces and transforms those structures in interactive response to the problems posed by changing historical situation“

Habit as sedimented experience, judgements as answers to actual problems and imagination as goals should be included in the experiment. I may have overread it,  but is it planned to let the code changig happen based on problems the creatures experience? If they experience problems in the dimensions of intelligence like musical-rhythmic,  interpersonal etc., they may be forced to build gerneral solution patterns.

Edit: As I think further, human intelligence is based on communication, e.g. collaborative problem solving. So when creatures can communicate they could be presented tasks which require collaboration, like hunting.

BTW this is a great idea!
Best regards,  Olivier
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Miscellaneous / Best Zelda Emulation
« Last post by Matt7669 on February 19, 2017, 01:20:26 AM »
For the Mupen64 FZ Edition what it the absolute best emulation profile for both the Zelda games? I'm talking all or at least, the most possible amount of textures with no lag.
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General Discussion / Re: How to backup ROMs from N64 cartridges
« Last post by Paul on February 18, 2017, 07:30:20 PM »
Oh, good catch I forgot about that step.  Mine was MSDOS.  Let me know if it works with GPT or if you have to go with MSDOS, and I'll update my instructions.
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General Discussion / Re: How to backup ROMs from N64 cartridges
« Last post by pRletrIaVo$p on February 18, 2017, 04:37:55 PM »
Observations:

  • I had to rebuild the partition table of my USB key with GParted before doing anything else. I chose GPT... I'll see
  • I'm having difficulties booting from the USB key. One third of the screen is black and the other part is a greenish background. I'll try to plug my monitor with a different cable... I hope it's only a video output problem... Since my screen goes strange, I guess the USB is booting after all... I had to run Ubuntu as a virtual machine instead of Lubuntu because the video output had artifacts...

I'll add more info as I follow your guide. More to come.
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Support / Re: 8fps in fz at full hd normal?
« Last post by gogolo on February 17, 2017, 07:32:58 AM »
Thanks for your kind help.  Disabling frame buffer results in black intermediate scenes. So I guess it's either low res or a new tab  ;)
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Support / Re: GlideN64 Highres Textures in fz not working
« Last post by gogolo on February 17, 2017, 07:30:03 AM »
Remove [] did the trick! Thx very much.  Thats great, now I need a faster tablet  ;D
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Support / Re: GlideN64 Highres Textures in fz not working
« Last post by fzurita on February 17, 2017, 07:23:53 AM »
I tried it and it worked fine. Did you forget to remove the [Celda] from the file name?
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Support / Re: GlideN64 Highres Textures in fz not working
« Last post by fzurita on February 17, 2017, 07:06:18 AM »
I'll try
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Support / GlideN64 Highres Textures in fz not working
« Last post by gogolo on February 17, 2017, 05:14:12 AM »
Hi

I try to play zelda MM in FZ with dijpis high res textures for glideN64.  I loaded the .htc textures via menu but the game won't use them. Plugin is properly setup. Am I missing something? Thx.
This is the pack: http://www.emutalk.net/threads/56437-2016-Majora-s-Mask-Cel-Pack-for-GlideN64

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