Recent Posts

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Your Projects / Text Based Game RPG
« Last post by BrianExpat on March 11, 2019, 12:11:11 AM »
Thank you and thank you for the preview.

Yes, I am one of the developers for the game. I am following this thread regularly, so if any of your community has any questions, Id be happy to answer them here.
General Discussion / Nintendo switch
« Last post by BrianExpat on March 07, 2019, 05:41:15 AM »

do you plan to take a look at the nintendo switch in the future ?

Maybe with a donation fund for the console ?

Thx for your work.
Im new to Directx game development and want to know if Windows 7 has the latest DirectX?

Thanks in advance.
General Discussion / Re: Forum Shout box issues
« Last post by Paul on March 04, 2019, 09:33:01 AM »
It is probably because the particular plugin I used doesn't hold onto the chats forever (they go away after a while).  Since the forum has been rather dead lately, there haven't been any recent chats, so it is empty.

I'm working on moving the forum to Discourse, and the shout box will be leveraging the Babble plugin.  Babble holds onto the chat history more like a forum thread with infinite scroll/ lazy loading.
General Discussion / Forum Shout box issues
« Last post by Tommy78 on March 03, 2019, 10:20:24 AM »
I'm on Android 8.0. I'm not seeing any text in the box. Is this an Android issue?
Paul's Projects / Animated GIFs
« Last post by Marvinfum on February 15, 2019, 02:51:05 AM »
Old topic, I know.

Theres a little video utility program called "Virtual Dub". Its a decent converting utility, for creating animated .gifs from most video formats. You can tweak the frame rate, and the dimensions of the exported .gif file.
Support / Re: Setting up a GPIO input device
« Last post by SuperTasche on February 05, 2019, 02:44:42 PM »
Thanks for the reply. I will definitely look into that plugin and see if it is possible for me to hack something together!

Do you know anyone from the team/contributors who might be interested on working on such a plugin?

Anyway, thanks again for your input. :)

EDIT: Also, I have done some research the last couple of days. So for anyone who is also interested:

The first thing I will try to achieve is making the underlying OS believe the button inputs from GPIO are keyboard input.
What I have found regarding this:
Support / Re: Setting up a GPIO input device
« Last post by fzurita on February 04, 2019, 06:09:08 AM »
I don't know much about GPIO, but you will probably have to create your own input plugin. Like this one:
Support / Setting up a GPIO input device
« Last post by SuperTasche on February 03, 2019, 04:00:26 AM »
Hello everyone.

During the couple last days I have been doing some concept work on a new project of mine.
For that I want to use an Odroid C2 with the end goal of playing retro games mobile (first and foremost Zelda: OoT).
My search has brought me here, to this wonderful project of porting mupen64plus to Android.

Now, a fundamental part of my project is creating my own input device over GPIO (i.e., connecting buttons and analog sticks to the GPIO interface). I have been trying to look up info on setting up a device like this for Android and/or mupen64plus ae, however I could only find some blogpost about controlling app execution through GPIO.

I have found your repository of this project on github and before looking through the code myself, I wanted to ask here if there is some kind of API for realising what I have in mind? Also, if you have some input or advice on my intentions, I would be more than happy! :)

Best regards from Germany,
Support / Faltan trucos para 3 juegos
« Last post by D-Mac on January 30, 2019, 01:47:03 PM »

En la próxima actualización de este emulador se le puede incluir trucos para estos tres juegos?

007 - The World is Not Enough (E) (M3) [T+Spa1.0.1_IlDuci].z64
Star Wars Episode I - Racer (E) (M3) [T+Spa1.0.2_IlDucci].z64
GoldenEye 007 (E) [T+Spa2.0_Sogun & IlDucci].z64

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