Recent Posts

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21
Support / Not all ROMs scanned - very few, actually
« Last post by Situated Action on August 11, 2018, 02:57:14 AM »
Hi there - I'm new to Mupen64 FZ and hear it's by far the best N64 emulator out there... but I'm running into an issue which I can't seem to resolve on my own.

I have a collection of ~730 ROMs in my microSD, and when I scan the folder (and subfolders) of the card, it goes through the motions of scanning, but only my folders 0 (zero) through G... nothing more - I can see it in the dialog box that shows - but ultimately only ends up showing me icons for ~12 games... and it's the same ones every time. I have my ROMs organized into folders 0-Z by name. Why might it not recognize H-Z?

Other N64 emulators scan and show all the games... just not Mupen64 FZ. What could be the problem? I'm honestly unsure... especially with two other N64 emulators finding [and running] the games without issue.

Open to any suggestions on how best to troubleshoot.
22
Paul's Projects / Re: 3D Sound System
« Last post by regice202 on August 10, 2018, 09:44:09 PM »
So I've been doing some digging and debugging, trying to figure out what's the issue is between java versions and I've got something that seems worth mentioning. It seems using Java 8 when retrieving the SDL (which is where the error occurs in Java 9+), a DirectAudioDevice is used to run getLine(Info). While in contrast in Java 9+ a PortMixer is used to run getLine(Info). Not quite sure why it chooses a different device. I'm really hoping you'll help me here Paul, you've got a lot more knowledge of the structure of this program and what exactly is going on here. Thanks again!

EDIT: I think this is due to the ranking system. It seems this method of finding the correct mixer might be dated. Going to try and enable debug messages (forgot which class you just ended the try catch with a semicolon) and keep digging.

- regice202
23
Paul's Projects / Re: 3D Sound System
« Last post by regice202 on August 06, 2018, 03:43:05 PM »
Bump!
24
Support / Re: Technical question / Copy color buffers to RDRAM
« Last post by fzurita on August 02, 2018, 11:46:58 PM »
Yes, with a snapdragon 835, copy color buffer to RDRAM works MUCH faster.
25
Support / Re: Rumble Pak
« Last post by fzurita on August 02, 2018, 11:45:34 PM »
While in-game, open up the sidebar, navigate to controller pals, and change the type to rumble oak.
26
Paul's Projects / Re: 3D Sound System
« Last post by regice202 on July 30, 2018, 02:40:18 PM »
Hey Paul!

This is the output I got from running that snippet you posted on Java 10. Thanks for the help!

Code: [Select]
info: Port Unknown Name, version Unknown Version
mixer com.sun.media.sound.PortMixer@77ec78b9
info: Port Unknown Name, version Unknown Version
mixer com.sun.media.sound.PortMixer@1a3869f4
    info: MICROPHONE source port
info: Primary Sound Driver, version Unknown Version
mixer com.sun.media.sound.DirectAudioDevice@3aeaafa6
    info: interface SourceDataLine supporting 8 audio formats, and buffers of at least 32 bytes
    format: PCM_UNSIGNED unknown sample rate, 8 bit, mono, 1 bytes/frame,
    format: PCM_SIGNED unknown sample rate, 8 bit, mono, 1 bytes/frame,
    format: PCM_SIGNED unknown sample rate, 16 bit, mono, 2 bytes/frame, little-endian
    format: PCM_SIGNED unknown sample rate, 16 bit, mono, 2 bytes/frame, big-endian
    format: PCM_UNSIGNED unknown sample rate, 8 bit, stereo, 2 bytes/frame,
    format: PCM_SIGNED unknown sample rate, 8 bit, stereo, 2 bytes/frame,
    format: PCM_SIGNED unknown sample rate, 16 bit, stereo, 4 bytes/frame, little-endian
    format: PCM_SIGNED unknown sample rate, 16 bit, stereo, 4 bytes/frame, big-endian
    info: interface Clip supporting 8 audio formats, and buffers of at least 32 bytes
info: Speakers (Realtek High Definition Audio), version Unknown Version
mixer com.sun.media.sound.DirectAudioDevice@1b26f7b2
    info: interface SourceDataLine supporting 8 audio formats, and buffers of at least 32 bytes
    format: PCM_UNSIGNED unknown sample rate, 8 bit, mono, 1 bytes/frame,
    format: PCM_SIGNED unknown sample rate, 8 bit, mono, 1 bytes/frame,
    format: PCM_SIGNED unknown sample rate, 16 bit, mono, 2 bytes/frame, little-endian
    format: PCM_SIGNED unknown sample rate, 16 bit, mono, 2 bytes/frame, big-endian
    format: PCM_UNSIGNED unknown sample rate, 8 bit, stereo, 2 bytes/frame,
    format: PCM_SIGNED unknown sample rate, 8 bit, stereo, 2 bytes/frame,
    format: PCM_SIGNED unknown sample rate, 16 bit, stereo, 4 bytes/frame, little-endian
    format: PCM_SIGNED unknown sample rate, 16 bit, stereo, 4 bytes/frame, big-endian
    info: interface Clip supporting 8 audio formats, and buffers of at least 32 bytes
info: Primary Sound Capture Driver, version Unknown Version
mixer com.sun.media.sound.DirectAudioDevice@491cc5c9
info: Microphone (Realtek High Defini, version Unknown Version
mixer com.sun.media.sound.DirectAudioDevice@74ad1f1f

- regice202
27
Paul's Projects / Re: 3D Sound System
« Last post by Paul on July 30, 2018, 09:00:20 AM »
Some output about the system might also be helpful.  Could you run the following (with Java 10 on the system that has the problem) to get information about available mixers and supported formats?

Code: [Select]
        Mixer.Info[] mi = AudioSystem.getMixerInfo();
        for (Mixer.Info info : mi) {
            System.out.println("info: " + info);
            Mixer m = AudioSystem.getMixer(info);
            System.out.println("mixer " + m);
            Line.Info[] sl = m.getSourceLineInfo();
            for (Line.Info info2 : sl) {
                System.out.println("    info: " + info2);
                Line line = AudioSystem.getLine(info2);
                if (line instanceof SourceDataLine) {
                    SourceDataLine source = (SourceDataLine) line;

                    DataLine.Info i = (DataLine.Info) source.getLineInfo();
                    for (AudioFormat format : i.getFormats()) {
                        System.out.println("    format: " + format);
                    }
                }
            }
        }

I'm not at my computer to do any tests now, so if the above code is outdated and doesn't work, no problem.  I'll see if I can recreate the problem on my computer when I get home later.
28
Paul's Projects / Re: 3D Sound System
« Last post by Paul on July 30, 2018, 08:44:43 AM »
I'll do some googling to see what has changed for SourceDataLine usage.  I've been out of Java programming for a while, so will take a little catching up.
29
Paul's Projects / Re: 3D Sound System
« Last post by regice202 on July 30, 2018, 05:35:03 AM »
Hey Paul!

Good call, I didn't think about that, but as soon as you said it, it made sense. I'm running java 10 on my system I guess. Is their a way you could update the lib to make it compatible? Or where would I start for a work around? Thanks again!

- regice202
30
Paul's Projects / Re: 3D Sound System
« Last post by Paul on July 29, 2018, 12:22:11 PM »
Hm, weird that it works in the IDE but not outside of it.  Are there different versions of Java between the two runtimes?
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