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Support / Re: Setting up a GPIO input device
« Last post by SuperTasche on February 05, 2019, 02:44:42 PM »
Thanks for the reply. I will definitely look into that plugin and see if it is possible for me to hack something together!

Do you know anyone from the team/contributors who might be interested on working on such a plugin?

Anyway, thanks again for your input. :)

EDIT: Also, I have done some research the last couple of days. So for anyone who is also interested:

The first thing I will try to achieve is making the underlying OS believe the button inputs from GPIO are keyboard input.
What I have found regarding this:
Support / Re: Setting up a GPIO input device
« Last post by fzurita on February 04, 2019, 06:09:08 AM »
I don't know much about GPIO, but you will probably have to create your own input plugin. Like this one:
Support / Setting up a GPIO input device
« Last post by SuperTasche on February 03, 2019, 04:00:26 AM »
Hello everyone.

During the couple last days I have been doing some concept work on a new project of mine.
For that I want to use an Odroid C2 with the end goal of playing retro games mobile (first and foremost Zelda: OoT).
My search has brought me here, to this wonderful project of porting mupen64plus to Android.

Now, a fundamental part of my project is creating my own input device over GPIO (i.e., connecting buttons and analog sticks to the GPIO interface). I have been trying to look up info on setting up a device like this for Android and/or mupen64plus ae, however I could only find some blogpost about controlling app execution through GPIO.

I have found your repository of this project on github and before looking through the code myself, I wanted to ask here if there is some kind of API for realising what I have in mind? Also, if you have some input or advice on my intentions, I would be more than happy! :)

Best regards from Germany,
Support / Faltan trucos para 3 juegos
« Last post by D-Mac on January 30, 2019, 01:47:03 PM »

En la próxima actualización de este emulador se le puede incluir trucos para estos tres juegos?

007 - The World is Not Enough (E) (M3) [T+Spa1.0.1_IlDuci].z64
Star Wars Episode I - Racer (E) (M3) [T+Spa1.0.2_IlDucci].z64
GoldenEye 007 (E) [T+Spa2.0_Sogun & IlDucci].z64

Paul's Projects / Map Maker
« Last post by Martyneshy on January 25, 2019, 07:41:48 PM »
Love it
Wishing I could figure out how to use the Particle maker 4 and 5 in other maps. So cool.
Support / Re: Mupen64plusFZ emulation profile questions?
« Last post by fzurita on January 24, 2019, 03:43:25 PM »
Both of the games you mention have issues. GLideN64 should work almost with Gauntlet legends, but it will be slow and the health/mana bars have issues. For WCW backstage, there are timing issues preventing that game from running.
Support / Mupen64plusFZ emulation profile questions?
« Last post by jeffmaas4887 on January 21, 2019, 09:31:34 AM »
Gauntlet Legends on
Mupen64Plus FZ on android by messing around with custom emulation. Its not perfect, it takes awhile before it finally loads. I was wondering does anyone have any good reommadations for settings in custom emulation for Gauntlet Legends? Also I am looking to get WCW Backstage assault working on Mupen64Plus FZ but so far I have only been able to get it to the Start screen, after hitting start it goes black.
General Discussion / Widescreen Resolutions
« Last post by WarnerVal on January 16, 2019, 05:45:23 AM »
Im not sure, if this is possible at all, but it would be really great to have support for widescrescreen resolutions with correct aspect ratio.

I would love to play these old 3dfx-games fullscreen on a modern widescreen monitor.
Support / Re: Adding cht and txt files for Mupen64plus FZ
« Last post by sdot_thadon on January 16, 2019, 12:45:13 AM »
the folder you're looking for is in the root folder of the internal storage:

mupen64plus-fz/ profiles

in this folder is a file called customCheats.txt, if you're familiar with the process just make sure the codes are in proper format if not it could take a while to get them corrected. About running multiple mods I've got a couple of ideas for you. What i did myself was make copies of that mupen64plus-fz folder i directed you too earlier in the post and just setup and labeled them for each save, and when i wanted to play a different save I'd just rename the folders. Another option i haven't tried yet is the app called parallel space or something similar. They allow you to run multiple instances of the same app, I'd imagine you could set up different mupen64 spaces and set each up and avoid the folder renaming each time you switch mods. As a longtime NoMercy fan hope that helps.
Paul's Projects / Side scroller game for OUYA
« Last post by JameBUYv on January 05, 2019, 10:09:00 AM »
Yeah we are always looking for games to be released. Although TMG is going to a once a year full weekend event instead of 2 a year. If you have a playable level of your game or anything like that available please come be part of the indie game showcase and atleast show off what youve done so far and build interest.

I am guessing that we know each other who are you? I do recognize the name Kasumi but its used in alot of SNs.
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