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Paul's Projects / Re: 3D Sound System
« Last post by Paul on July 30, 2018, 09:00:20 AM »
Some output about the system might also be helpful.  Could you run the following (with Java 10 on the system that has the problem) to get information about available mixers and supported formats?

Code: [Select]
        Mixer.Info[] mi = AudioSystem.getMixerInfo();
        for (Mixer.Info info : mi) {
            System.out.println("info: " + info);
            Mixer m = AudioSystem.getMixer(info);
            System.out.println("mixer " + m);
            Line.Info[] sl = m.getSourceLineInfo();
            for (Line.Info info2 : sl) {
                System.out.println("    info: " + info2);
                Line line = AudioSystem.getLine(info2);
                if (line instanceof SourceDataLine) {
                    SourceDataLine source = (SourceDataLine) line;

                    DataLine.Info i = (DataLine.Info) source.getLineInfo();
                    for (AudioFormat format : i.getFormats()) {
                        System.out.println("    format: " + format);

I'm not at my computer to do any tests now, so if the above code is outdated and doesn't work, no problem.  I'll see if I can recreate the problem on my computer when I get home later.
Paul's Projects / Re: 3D Sound System
« Last post by Paul on July 30, 2018, 08:44:43 AM »
I'll do some googling to see what has changed for SourceDataLine usage.  I've been out of Java programming for a while, so will take a little catching up.
Paul's Projects / Re: 3D Sound System
« Last post by regice202 on July 30, 2018, 05:35:03 AM »
Hey Paul!

Good call, I didn't think about that, but as soon as you said it, it made sense. I'm running java 10 on my system I guess. Is their a way you could update the lib to make it compatible? Or where would I start for a work around? Thanks again!

- regice202
Paul's Projects / Re: 3D Sound System
« Last post by Paul on July 29, 2018, 12:22:11 PM »
Hm, weird that it works in the IDE but not outside of it.  Are there different versions of Java between the two runtimes?
Paul's Projects / Re: 3D Sound System
« Last post by regice202 on July 28, 2018, 06:57:13 PM »
Hey Paul!

Love the library system you have going, it's very cool. But I'm having and issue at the moment. I can play sound in my IDE, but as soon as I package the jar and try to run it, I get a stacktrace. Please help?

Thanks in advance!

- regice202
Support / Rumble Pak
« Last post by Wolfgang_Krauser on July 23, 2018, 07:59:37 PM »
I need the rumble pak... how can activate in mupen64 plus FZ?
Support / Technical question / Copy color buffers to RDRAM
« Last post by Wolfgang_Krauser on July 19, 2018, 05:05:36 PM »
Hi guys! am new here... I have a small problem, I started playing Donkey Kong 64, I had some graphic errors, but I solved them with the option "Copy color buffer to RDRAM - Copy in async mode (2 buffers)" But when putting this option the game in certain scenes go slow, for example, in the RARE logo at the beginning of the game, when talking with cranky, in those parts the game goes slow ... My cell phone is a Sony Xperia XZ Qualcomm Snapdragon 820, Quad core Kryo, GPU Adreno 530 and 3gb Ram, I think my cell phone is slow due to the characteristics of my cell phone ... My question is ... will the game go faster if I had a cell phone with more power? snapdragon 835 octa core with 6 gb ram? Because I think about changing my cell phone in a couple of months, my cell phone is very old too.  :)
General Discussion / shaders effect CRT scanlines
« Last post by mikty on June 24, 2018, 08:51:54 AM »
Marvelous work for your emu.
Do you plan to add scanline effect ? It would be a perfect emu with this.
You talk about in 2017 but not a priority for you.
Have you change your mind ? It would be marvelous
Mini Projects / Dad's Song HTM
« Last post by Paul on June 23, 2018, 08:10:57 PM »
Inspired by an interview that Matt recently had with with David Schneider, we have decided to form a group to model in HTM the capabilities required to achieve the zebra finch’s ability to “mimic Dad’s song”.  Once we have accomplished this, we will have covered a lot of the main areas that are needed for embodying HTM, and I will be much closer to my goal of a seed AI for ARTUR.

Anyone interested in joining or just listening in on the verbose interactive brainstormy stuff is welcome to join our Slack channel
General Discussion / Re: Nintendo switch
« Last post by Nato on May 22, 2018, 06:00:56 AM »
I don't see why not, the N64 library for the Virtual Console isn't the greatest.
Probably won't be long til you can install Retroarch with the mupen64 core..
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