Paul and Kris - I'm not sure how relevant this thread is now. The head of the glide branch just uses the same offsets that the other video plugins use, and the code for selecting the offset based on device is centralized
here in the ae-bridge library. Note that the centralized function modifies both the polygon offset factor and the units, whereas the build posted here only modifies the units. Which may explain why devices require different values than used in the other video plugins.
We should definitely continue to explore "best" settings per device, and more general ways for detecting the device (e.g. using the GL renderer string). But we should probably build a new test, either off the head of master or the glide branch. Optimal offset values could then be tested using any of the video plugins.