Author Topic: Gles2glide64 plugin orientation issue  (Read 32614 times)

Offline Mikhail

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Re: Gles2glide64 plugin orientation issue
« Reply #75 on: June 03, 2014, 10:47:21 AM »
Nope not on Nexus 7 flo on ktu84l dunno about Nexus 5, there's mention of ktu84m on aosp already though.
The odd thing is this doesn't effect retroarch with the glide plugin, I guess it renders the window differently or uses open gl es 2.0 instead.

Offline tigershark160

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Re: Gles2glide64 plugin orientation issue
« Reply #76 on: June 03, 2014, 02:10:35 PM »
Oh man that's ridiculous. I'm still holding out hope that it will be fixed for nexus 5 as that's what I have. Retroarch for android has no control input and getting it to run is extremely esoteric and I don't understand it, or else I'd just use that.

Offline xperia64

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Re: Gles2glide64 plugin orientation issue
« Reply #77 on: June 04, 2014, 06:47:30 PM »
Can someone try these drivers and report back? http://forum.xda-developers.com/showpost.php?p=53042116&postcount=80

Includes Nexus 4, 5, and 7 (2013).
« Last Edit: June 04, 2014, 06:49:54 PM by xperia64 »

Offline artorias

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Re: Gles2glide64 plugin orientation issue
« Reply #78 on: June 05, 2014, 05:57:51 PM »
I updated my Nexus 5 to 4.4.3 and the bug is still there, this is ridiculous, FFS, why didn't Google include the updated drivers.???

Offline Grantious

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Re: Gles2glide64 plugin orientation issue
« Reply #79 on: July 27, 2014, 03:19:28 AM »
I finally gave up waiting :P and decided to figure stuff out haha
if you game follow the instructions on that vid to update your adreno drivers!! worked thank f@$k
I'm assuming that eventually new drivers will be included in newer firmware updates but until then!
https://www.youtube.com/watch?v=ONhQCkCaOlw [nofollow]
No adverse effects as of yet so yay.

Offline artorias

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Re: Gles2glide64 plugin orientation issue
« Reply #80 on: November 10, 2014, 03:14:07 PM »
Not strictly on topic, but now I switched to a Xperia Z3 compact, the plugin works fine in this device, but I noticed that in the video options it has "no more than 5 frames" in the frameskip options as default. I supossed it was automatic and it would not skip frames if it wasn't needed, but as I noticed poor performance, I tried to lower it to 2 frames, and Holy fuck, it runs perfect at 100% speed.

Edit:
So, thank you all devs! finally I can play MM at 100% speed on android, You really made me happy   :)
« Last Edit: November 10, 2014, 03:22:32 PM by artorias »

Offline tigershark160

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Re: Gles2glide64 plugin orientation issue
« Reply #81 on: November 20, 2014, 11:05:48 PM »
Android 5 fixes orientation problem with glide, but it seems to have framerate issues not previously present. Good sign though

Offline littleguy

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Re: Gles2glide64 plugin orientation issue
« Reply #82 on: December 17, 2014, 08:25:29 AM »
Resurrecting an old thread...

Does anyone here still have the glide rotation issue (i.e. still running Adreno 320 and KitKat)?  If so, please go to the Alpha testing thread.  We can probably fix the issue now, but first I need to see if there are any testers available.
2012 Nexus 7, rooted stock Lollipop
Samsung Galaxy Victory, rooted stock Jelly Bean
Xperia PLAY, stock Gingerbread
OUYA, retail version

Offline MoopenGirl

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Re: Gles2glide64 plugin orientation issue
« Reply #83 on: December 26, 2014, 12:05:41 AM »
Nexus 7 32GB 2013 (WiFi) still has this problem on Mupen64Plus AE 2.4.4 running on stock Android 4.4.4, but the issue seems to be fixed in the Mupen64Plus AE 3.0 Alpha 10. I'll make a reply in the 3.0 testing thread for it with more information if you're still looking for testers.