Author Topic: LXDream Android  (Read 31980 times)

Offline stodag

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Re: LXDream Android
« Reply #15 on: January 28, 2013, 03:52:48 PM »
Paul could you put word out about the project,  hopefully someone will start it and u chip in wherever and whenever u got free time, reason i say it is people will listen to you , get the wheels rollin lol, im not pushin just an idea, hell im still waitin for null dc but they wont even give spec requirements so i could be waitin all this time and not be able to run it etc.

Offline stodag

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Re: LXDream Android
« Reply #16 on: January 28, 2013, 03:55:18 PM »
no pressure i know your busy, maybe i got to much free time :) just an idea there must be a few devs willin to take this on.

Offline stodag

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Re: LXDream Android
« Reply #17 on: January 29, 2013, 04:01:43 PM »
ignore that last post paul, i was in the zone with all the dc emu talk lol im sure someone will pick it up.

Offline Paul

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Re: LXDream Android
« Reply #18 on: January 29, 2013, 05:21:26 PM »
No worries.  I plan to help out anyone who wants to take on the Android port.  I just don't want the leadership role (so I have more free time for Mupen64Plus AE and my side-scroller project).  Same situation as Yabause AE, which Zack is taking charge of.
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Offline xperia64

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Re: LXDream Android
« Reply #19 on: January 29, 2013, 05:23:21 PM »
As I mentioned previously, fixing the android build script typos is a good place to start  :P

Offline BobCat

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Re: LXDream Android
« Reply #20 on: February 15, 2013, 05:10:05 AM »
i want to pick up on this how would i do that

Offline Paul

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Re: LXDream Android
« Reply #21 on: February 15, 2013, 06:50:26 AM »
I haven't really done much with it myself except digging through the code a bit to look at things.  I'll put together what information I have tonight.  Are you planning to set up a new fork of their repository for working on the Android branch?  If so I can help get that set up if you're new to public repos like github or whatnot.  Not sure what your current experiences are.  I'm happy to help where needed.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline BobCat

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Re: LXDream Android
« Reply #22 on: February 16, 2013, 07:47:06 AM »
I going through and figuring out where everything goes and what is missing

Offline danny19901

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Re: LXDream Android
« Reply #23 on: June 29, 2015, 03:43:46 PM »
I Wouldn't attempt Building This i would use Reicast Git and add what ever lxdream's patches, fixes etc... are available and merge to reicast

Offline Chinaprift

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« Reply #24 on: January 17, 2022, 06:58:23 PM »
I love Unity tight butthole, even with its slight gripes and weird things. It's obviously maybe not the best suited for certain games but I find it very good for mobile games.

Offline Chinaprift

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« Reply #25 on: April 04, 2022, 04:50:35 PM »
I apologise, that I can help nothing. I hope, to you here will help.