Author Topic: How to install HiRes Textures from Zelda OoT to Master Quest?  (Read 6826 times)

Offline Sf1

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How to install HiRes Textures from Zelda OoT to Master Quest?
« on: December 18, 2013, 07:10:56 AM »
Hi,

Those hires textures works just great: http://www.emutalk.net/threads/51481-Zelda-Ocarina-of-time-Community-Retexture-Project-V6-Development-Topic

But I have no idea how exactly the import function of the Rice plugin works.
I change the directory's (inside) the zip file name, but it always install those textures for Ocarina and no Master Quest.

Any advice?

Offline beansta

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Re: How to install HiRes Textures from Zelda OoT to Master Quest?
« Reply #1 on: December 19, 2013, 02:01:00 PM »
Basically the structure is based on the roms GOODNAME (or so i understand it), i think OOT and Master quest has different internal names, and therefore the folder which the textures are stored has to have the same name as the ROM, but even then the texture values would have to be directly taken from the game to work properly, so u would actually need a texture pack that was made from the master quest ROM itself (im not entirely sure though since they are basically the same game except the extra dungeons and whatnot). Ive always added my texture folders in manually rather than using the import function as i only ever got banjo kazooie's to work with that method. I post an SS as an example.
« Last Edit: December 19, 2013, 02:05:33 PM by beansta »
Devices:
Samsung Galaxy S3 LTE international
rXtreme v14.1 ROM and Perceus v36.2 kernel
1.7ghz Quadcore CPU and 533mhz GPU
1.77 GB useable RAM

Samsung Galaxy Tab 2 10.1 Wifi
Zap Blaster v2.2 ROM and Next v1.41 kernel
1.35ghz Dualcore CPU and 384mhz GPU
1006MB useable RAM