Author Topic: Zelda OOT and Majora crash with gles2n64, not with gles2rice  (Read 20848 times)

Offline scorpio16v

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Re: Zelda OOT and Majora crash with gles2n64, not with gles2rice
« Reply #30 on: January 28, 2012, 01:08:57 AM »
No Tribuffer Test caused heavy graphical errors on diddykong racing. After a few seconds, there is even a resume.
Tested on both devices from my signature.
« Last Edit: January 28, 2012, 02:47:06 AM by scorpio16v »

Offline scorpio16v

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Re: Zelda OOT and Majora crash with gles2n64, not with gles2rice
« Reply #31 on: January 28, 2012, 10:15:54 AM »
@Paul
I believe you found the fix long time before.  :)
Just read the last two posts of this thread. Some other glitches are discussed, maybe some hints for your port ?

http://www.fpsece.net/forum2/viewtopic.php?f=34&t=2145&start=300