Author Topic: My projects (NES, C64 emulator and RPG Engine)  (Read 4475 times)

Offline gdark100

  • Green Team
  • byte
  • *
  • Posts: 48
    • View Profile
My projects (NES, C64 emulator and RPG Engine)
« on: January 09, 2014, 12:07:49 PM »
These are a few projects that I started some time, but not finished yet. The projects are a NES emulator, a Commodore 64 emulator, and a RPG Engine that I was writing. Everything was done in Visual Basic. NET.

NEStein - NES Emulator

It can run any rom with Mappers 0-5, and have USB Joystick support. It uses DirectSound to emulate NES APU, and Direct3D to render the image.

NOTE: Use "Arquivo -> Abrir ROM" to open a rom file.

Original Direct3D sound emulation by Jacob Roman, ported from vb6.

DOWNLOAD - Commodore 64 Emulator

This emulator is in initial stage, don't even have sound yet... You can open PRG games on "Arquivo -> Abrir PRG", but most games don't even boot.

NOTE: After you close the emu, you need to go to task manager and finalize it.


Surreal Adventure - RPG

My most recent project, is a RPG Game with a written engine, it can run scripts, have collision detection, but still missing NPCs and, itens and a battle system.


NOTE: After you close the game, you need to go to task manager and finalize it.

NOTE: You will need .NET Framework 3.5 (4.5 for the RPG) to run these projects, and DirectX9 or later to run the emulators.

If anyone wants the source code or help on one of these projects, please contact me ;)
« Last Edit: January 09, 2014, 12:39:37 PM by gdark100 »
Motorola Xoom 2 ME:
OMAP CPU Dual Core @ 1.2 Ghz and PowerVR SGX 540 GPU
8.2'' 1280x800 Screen
1GB Ram Dual Channel
32 GB internal storage

Galaxy SII Lite:
NovaThor U8500 CPU Dual Core @ 1.0 Ghz and Mali-400MP GPU
4.0'' 800x480 Screen
768MB Ram
8GB internal storage

Huawei U8150:
Qualcomm CPU @ 532 Mhz, no GPU
3'' 240x320 Screen
256 MB Ram