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3D sound system stutter with looped streamed source (.ogg)


Recently I have picked up 3D Sound System for my game and overall it is great! Unfortunately I have one issue - when I use looped streamed source (for background music for instance), there is an extremely short pause/stutter at end of every loop. This does not happen in non-streamed sources. I have done some googling, but didn't find anyone experiencing this issue..

I use LibraryLWJGLOpenAL with CodecJOrbis and all libraries are taken from:

Do you have a link to a file which experiences the problem?  One thing that comes to mind is possibly some small trailing space at the end of the audio, or the end and start not aligning quite right from a tempo perspective.


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