Author Topic: Is it possible to port future OpenGL pluging from FPSe ?  (Read 12463 times)

Offline scorpio16v

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Re: Is it possible to port future OpenGL pluging from FPSe ?
« Reply #15 on: January 09, 2012, 11:48:46 PM »
For comparsion.

mupen64plus v1.3 on SGS 2


and with RGBA8888 test


You can see it on original Hardware much more, because the jpg compression makes the banding more smooth.
You can see that's not a problen caused on the SuperAmoLED. The banding is visible on screenshoots and tv-output.
This is possible an GPU problem. So you can expect better results on much more devices.

p.s.
n64oid has the banding problem too.
p.p.s.
z-hack fixed most of gles2n64 glitches for SGS 2, but on my tegra 2 tablet it caused jagged eyes on the big mario head. - z-hack shouldn't be enabled as default.
« Last Edit: January 10, 2012, 02:18:45 PM by scorpio16v »