Author Topic: N64oid uses software rendering?  (Read 4173 times)

Offline Mikhail

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N64oid uses software rendering?
« on: March 11, 2014, 11:55:43 PM »
Can anyone confirm this?, I messing about with GLTools an it'll show the fps of hardware & opengl rendering but not software rendering in epsxe, but oddly N64oid doesn't show fps either which leads me to believe it using software rendering also, I thought n64oid used the rice plugin with opengl rendering? neverless n64oid seems to produce less missing textures & artifacts, if this is indeed a benefit of software rendering vs opengl rendering is their anyway to switch rendering modes with rice plugin in mupen64ae for those glitchy games.

Offline Paul

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Re: N64oid uses software rendering?
« Reply #1 on: March 12, 2014, 07:13:05 AM »
IMO, I doubt the fewer missing textures and artifacts are to do with software vs hardware rendering, but rather to do with a more efficient port of Rice.  Unfortunately without the source code it is difficult to speculate, though.
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Offline Mikhail

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Re: N64oid uses software rendering?
« Reply #2 on: March 12, 2014, 01:12:41 PM »
What's the one posted on sourceforge?
Is their anyway to tell which rendering mode output is being used logcat or dmesg?
also GLTools has no effect on texture scaling with n64oid or epsxe software rendering.

LecktheTech

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Re: N64oid uses software rendering?
« Reply #3 on: March 13, 2014, 07:29:19 PM »
h
IMO, I doubt the fewer missing textures and artifacts are to do with software vs hardware rendering, but rather to do with a more efficient port of Rice.  Unfortunately without the source code it is difficult to speculate, though.
Have you asked the dev for the code?

Offline Paul

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Re: N64oid uses software rendering?
« Reply #4 on: March 14, 2014, 12:21:28 PM »
Have you asked the dev for the code?
Yes.  Yongzh ignores such requests.

What's the one posted on sourceforge?

Only the core and RSP plugin.  Yongzh is under the mistaken impression that the GPL only requires him to release the source code for components that he did not write himself (although even by that definition, his video plugin is an obvious port of Rice, not an original work..)
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

LecktheTech

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Re: N64oid uses software rendering?
« Reply #5 on: March 18, 2014, 04:24:05 PM »
Have you asked the dev for the code?
Yes.  Yongzh ignores such requests.

What's the one posted on sourceforge?

Only the core and RSP plugin.  Yongzh is under the mistaken impression that the GPL only requires him to release the source code for components that he did not write himself (although even by that definition, his video plugin is an obvious port of Rice, not an original work..)

And since he doesn't listen to much of any comments, email, or read GPL requirements, not much happening there.....