« Reply #1 on: April 21, 2020, 08:44:52 PM »
I've read that a number of N64 emulators have this issue (this game in general seems to be sensitive to timing). You might try changing the CountPerOp setting to 1 to see if that fixes the issue.
« Last Edit: April 21, 2020, 08:48:55 PM by Paul »

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