Author Topic: Pandora GFX Plugins test  (Read 2447 times)

Offline xperia64

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Pandora GFX Plugins test
« on: July 10, 2014, 12:19:48 PM »
I compiled Arachnoid, neon-glide, and neon-rice from the pandora sources into mupen64plus-ae.
Here are 2 builds if anyone wants to try them (armeabi-v7a only):

Arachnoid-only build (no frameskip):

https://anonfiles.com/file/9f6e3441383d44ad610a69db30150db5

Has issues with overzealous fogging, renders Super Mario Star Road slowly but possibly the most accurately on my Nexus 7

Neon build (without arachnoid):

https://anonfiles.com/file/5d3b898f38b55d1f9b7d7469eebfd20e





Rice-Gles-1.0 wont compile because the pandora version is linked against their pseudo-libGL library.


« Last Edit: July 10, 2014, 01:38:44 PM by xperia64 »

Offline jrock3324

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Re: Pandora GFX Plugins test
« Reply #1 on: July 18, 2014, 11:42:15 PM »
Neon version works fine but with arachnoid version on my nook hd with cyanogenmod 11 everything is gray on super mario 64. Here is my device specs if that helps: newbielink:https://nookdeveloper.barnesandnoble.com/devices/nook-hd [nonactive]