Author Topic: ptitSeb Gles2glide64 test  (Read 10525 times)

Offline Paul

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Re: ptitSeb Gles2glide64 test
« Reply #15 on: January 13, 2014, 10:19:13 PM »
Here is a build with just ptitSeb's gles2glide64 Neon and float optimizations:

TEST #2: ptitSeb Gles2Glide64, Neon and float optimizations only
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline Mikhail

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Re: ptitSeb Gles2glide64 test
« Reply #16 on: January 13, 2014, 11:46:12 PM »
Textures working again now, can't say i'm seeing any fps increase on my nexus 7 2013 over than it not dropping frames but on my A13-MID i'm getting a 5fps increase.

Offline Paul

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Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline arrtoodeetoo

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Re: ptitSeb Gles2glide64 test
« Reply #18 on: January 22, 2014, 07:45:23 AM »
Sadly, the speed issue on Mario Kart still exists. Was hoping this would help, but I'm pretty sure it's an issue with the R4300.

Offline snapuswip3

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Re: ptitSeb Gles2glide64 test
« Reply #19 on: March 25, 2014, 02:10:39 AM »
Just wondered if these changes had made it into the main version yet? Majoras mask is so close to playing at a good speed on my xperia play!

Offline ric_rpi

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Re: ptitSeb Gles2glide64 test
« Reply #20 on: April 10, 2014, 03:25:26 PM »
littleguy

I would be interested in combining efforts into a single repository although I would need to do some code/makefile tidying first.

Offline littleguy

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Re: ptitSeb Gles2glide64 test
« Reply #21 on: April 11, 2014, 03:07:03 PM »
I haven't worked on the project in a couple months, but code convergence is always a nice goal.  This forum has quieted down quite a lot in recent months.  I'd hate to pour any more time into this project if no other devs ever contribute.
2012 Nexus 7, rooted stock Lollipop
Samsung Galaxy Victory, rooted stock Jelly Bean
Xperia PLAY, stock Gingerbread
OUYA, retail version

Offline Zacm

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Re: ptitSeb Gles2glide64 test
« Reply #22 on: July 14, 2014, 10:10:20 PM »
is development dead? haven't seen any posts from Paul in a while either...  :(

Offline littleguy

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Re: ptitSeb Gles2glide64 test
« Reply #23 on: July 15, 2014, 09:21:38 AM »
I'm happy to continue development but would like it to be more of a team effort.  I made a lot of progress towards a version 3.0 over the winter.  With the exception of xperia64, no other devs ever weighed in on my progress... so I took that as a sign that interest was fading.  Not sure what Paul's up to lately, I haven't heard anything in a long while.
2012 Nexus 7, rooted stock Lollipop
Samsung Galaxy Victory, rooted stock Jelly Bean
Xperia PLAY, stock Gingerbread
OUYA, retail version

Offline Zacm

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Re: ptitSeb Gles2glide64 test
« Reply #24 on: July 29, 2014, 09:52:41 PM »
Shame wonder if paul could chime in on what hes been up to, would hate to see this emulator fade away  :'(

Any chance you could throw together a usable version of the progress you have made?
« Last Edit: July 29, 2014, 10:27:31 PM by Zacm »