So you meant the Mupen64Plus AE apk file?
Thanks for being so helpful to me.

*tear slips out*
I still need to use a computer since Android confoundly lacks proper xml viewing support.

Can't you just as easily set this as default in the manifest so quality can be fixed?
I found something rather intriguing though.
When I tried
Retroarch for Android on the same moment (DK64 DK Isles underwater in front of K. Rools lair),it does not even show a sign of dither and it looks perfect despite missing skybox color.
I even used both 640x480 and 1920x1440 resolutions and even took screenshots.
I got a VERY interesting result!
The Retroarch Android screenshots look EXACTLY identical to my PJ64 screenshots with Glide64 with no dithering yet with missing color depth of actual visuals.
The one I uploaded was a print screeen of PJ64 so I could keep all colors seen on the image.
Why is it so dumb by not keeping all colors as it should?
I may try to use an external screenshot tool if possible on Android,wish me luck.
Somehow Glide64 on Retroarch for Android looks exactly identical to how GLideN64 acts with polygon offsets.
You can see some stuff through walls,Banjo-Tooie is missing dynamic shadow and has a rectangle instead while paths are seen through Jinjo houses.
(it must be something to do with Mupen64Plus AE itself and how it reacts unfairly to some devices)
Either that or Retroarch for Android's manifest has dither set to false already?
If it does,then that should be what Mupen64Plus AE does.
I wonder,where did Retroarch port Mupen64Plus from,particularly where for use on Android?
... What? ... What!
OKAY OKAY,I will try to upload a savestate soon.
