Author Topic: 3.0 Alpha Testing  (Read 330965 times)

Offline Zaneris

  • byte
  • *
  • Posts: 39
    • View Profile
Re: 3.0 Alpha Testing
« Reply #180 on: December 13, 2014, 01:47:37 PM »
I didn't know that was possible without root.  On Jellybean I used to use this app and it worked fine.
https://play.google.com/store/apps/details?id=de.tsorn.FullScreen

It can be done in app without root,  I'll submit a pull for it at somepoint in the next few days.

Code: [Select]
public class MainActivity extends Activity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        // If the Android version is lower than Jellybean, use this call to hide
        // the status bar.
        if (Build.VERSION.SDK_INT < 16) {
            getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
                    WindowManager.LayoutParams.FLAG_FULLSCREEN);
        }
        setContentView(R.layout.activity_main);
    }
    ...
}

Offline retroben

  • float
  • ****
  • Posts: 432
    • View Profile
Re: 3.0 Alpha Testing
« Reply #181 on: December 13, 2014, 01:56:28 PM »
Majora's Mask has proper lens of truth rendering in Glide64 now!!!  ;D
Got my keyboard working on my Intel x86 Android tablet.

Hey,Gillou,if you have a RadioShack near enough,they might have the same cord I got from my local one,and you could also make things easier for yourself for just fifteen bucks.
It is the Micro USB On-The-Go Cable.

Offline Paul

  • Administrator
  • double
  • *****
  • Posts: 3499
  • Developer
    • View Profile
    • PaulsCode.Com
Re: 3.0 Alpha Testing
« Reply #182 on: December 13, 2014, 03:13:23 PM »
It is the Micro USB On-The-Go Cable.

OTG cables are easy to make if you have a solder gun and a few USB cables laying around:  http://makezine.com/projects/usb-otg-cable/
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline littleguy

  • Moderator
  • double
  • *****
  • Posts: 1945
    • View Profile
Re: 3.0 Alpha Testing
« Reply #183 on: December 13, 2014, 03:50:20 PM »
2012 Nexus 7, rooted stock Lollipop
Samsung Galaxy Victory, rooted stock Jelly Bean
Xperia PLAY, stock Gingerbread
OUYA, retail version

Offline Paul

  • Administrator
  • double
  • *****
  • Posts: 3499
  • Developer
    • View Profile
    • PaulsCode.Com
Re: 3.0 Alpha Testing
« Reply #184 on: December 13, 2014, 04:22:19 PM »
But more fun to make (if you are into electronics of course)   ;D
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline retroben

  • float
  • ****
  • Posts: 432
    • View Profile
Re: 3.0 Alpha Testing
« Reply #185 on: December 13, 2014, 04:39:07 PM »
*facepalms for self ignorance* So that's what OTG stands for!
That would have saved me a LOT of time. :P

Offline Zaneris

  • byte
  • *
  • Posts: 39
    • View Profile
Re: 3.0 Alpha Testing
« Reply #186 on: December 14, 2014, 12:18:35 PM »
http://m.dx.com I find always has the cheapest cables and stuff like that.

Offline SuperL

  • byte
  • *
  • Posts: 10
    • View Profile
Re: 3.0 Alpha Testing
« Reply #187 on: December 14, 2014, 05:28:53 PM »
So, I tried the latest alpha.

I'm not familiar with the technical nitty-gritty as you guys are, but I am amazed as how well some of these games ran. Donkey Kong 64 is actually playable now, even it does crash after exiting.

Are you guys planning on putting a "hide status bar" feature for pre-Kit Kat firmwares? Some other emulators have that and I think it would be useful here too.
Can you think of any that have this feature off the top of your head?

At the top of my head, Mame4Droid Reloaded and the Robert Broglia ".EMU" suite of emulators

Offline asturias3636

  • byte
  • *
  • Posts: 27
    • View Profile
Re: 3.0 Alpha Testing
« Reply #188 on: December 15, 2014, 06:45:39 AM »
Hello, the game Star Wars Rogue Squadron n64 not start, does not work in any version of Mupen64, tested in Nexus 7 2013 (android 5.0.1) and in Motorola Moto G (android 4.4.4) .a greeting.
Nexus7 2013 android 5.0.1 lollipop.Adreno 320 and Snapdragon S4 pro.
Motorola Moto G android 4.4.4 kitkat.Adreno 305 and Snapdragon 400.

Offline Jermain

  • byte
  • *
  • Posts: 18
    • View Profile
Re: 3.0 Alpha Testing
« Reply #189 on: December 15, 2014, 10:00:34 AM »
The game Zelda Master Quest crashes.
it works on 2.4.2

Offline retroben

  • float
  • ****
  • Posts: 432
    • View Profile
Re: 3.0 Alpha Testing
« Reply #190 on: December 15, 2014, 12:09:27 PM »
How does it crash,and which GFX plugin?
Does it happen immediately,or when you use the inventory?
Don't forget to mention your device and all the specs.

Rice has issues with Zelda in certain cases where unpausing the game causes it to freeze with music playing.
Glide64 does not freeze in that same scenario.
It makes sense for Master Quest to crash,especially if it is the GC extracted version.
One downside is Mupen being on the other side of the compatibility spectrum compared to PJ64.

Try all the GFX plugins.

Offline rafar

  • int
  • **
  • Posts: 67
    • View Profile
Re: 3.0 Alpha Testing
« Reply #191 on: December 15, 2014, 12:12:06 PM »
amazing work guys, banjo-tooie and dk64 are playable now.  :)

Offline littleguy

  • Moderator
  • double
  • *****
  • Posts: 1945
    • View Profile
Re: 3.0 Alpha Testing
« Reply #192 on: December 15, 2014, 12:42:18 PM »
The game Zelda Master Quest crashes.
it works on 2.4.2

Please post the crash log, located in /mupen64plusae-v3-alpha/CrashLogs/ of your device.  This will contain most of the information that retroben requested :)
2012 Nexus 7, rooted stock Lollipop
Samsung Galaxy Victory, rooted stock Jelly Bean
Xperia PLAY, stock Gingerbread
OUYA, retail version

Offline retroben

  • float
  • ****
  • Posts: 432
    • View Profile
Re: 3.0 Alpha Testing
« Reply #193 on: December 15, 2014, 01:24:17 PM »
HEY!!!,Gillou!
Could you please reupload your build since the Master Quest Debug ROM runs perfectly fine on it while crashing on the Alpha build?

Or can you please at least give me your consent so I can upload my copy of it?

Offline Paul

  • Administrator
  • double
  • *****
  • Posts: 3499
  • Developer
    • View Profile
    • PaulsCode.Com
Re: 3.0 Alpha Testing
« Reply #194 on: December 15, 2014, 01:34:38 PM »
@retroben there is no problem with you posting it.  Just don't post it on this thread since it is not related to 3.0 Alpha Testing.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted