Important realization has been made im accordance to lack of code functionality.

What I said in the ShoutBox to preserve it:
I found out why some codes are just not working as intended!
First,I was using my lighting intensity code...
Lighting Intensity (D-pad directions)
D1081084 0800
8110E446 4B80
D1081084 0400
8110E446 C480
D1081084 0200
8110E446 3F80
D1081084 0100
8110E446 4280
Use d-pad to change Banjo and some enemies lighting intensity,works on Pure Interpreter in realtime.
On Dynarec,it obviously fails,while Pure Interpreter works dead-on instantly.
The thing is,I tried
Cached Interpreter,lo and behold the code does not work.
Interestingly enough,exiting and switching back to Pure Interpreter makes my lighting change on resume,which means the value is being changed properly while not being read correctly.
So I deduced this to being the issue,and I assume Dynarec is using a "Cached" method and thus breaking code functionality after the boot sequence,and the solution is to make "Pure" Dynarec available as an alternative option.
Cached Interpreter runs slower (30/60fps compared to Pure's 40/60fps on the title seqeunce
both with "no frameskip" code enabled) than Pure interpreter anyway,so maybe Pure Dynarec is faster.
I finally found out about the cause of the issue,and I really want this.
So,who can apply this change for Dynarec so that all activator codes can finally be fully functional on Mupen64Plus AE?
Please,please,PLEASE!,someone do this! I'm begging you!

I would be so happy about this.
