Author Topic: Jupiter Defense  (Read 3843 times)

Offline Paul

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Jupiter Defense
« on: January 29, 2012, 09:44:57 PM »
Today I helped someone out with a Java method for calculating alignments needed for a 3D auto-navigation system.  Here is a basic applet demonstrating the concept:


3D Auto-Navigation Example


Now that it's working, I've decided to incorporate it into an applet game concept I came up with a few years ago and just never got around to finishing.  Here's what it looks like so far (prior to the auto navigation system to control the enemy ship):


Jupiter Defense  (Mouse left-drag moves gun, right-click shoots)


I'd like to finish this game up now that I can make the enemy ships navigate intelligently toward a given target.  Something fun to work on as a simple side-project.
Device: Samsung Galaxy Nexus i515
CPU: TI OMAP4460, 1.2 GHz (dual core, ARM Cortex-A9)
GPU: PowerVR SGX540, 307 MHz
RAM: 1 GB
Resolution: 720 x 1280
Rom: omni-4.4.4-20141014-toro-FML KitKat 4.4.4, rooted

Device: Eee PC 1015PEM
CPU: Intel Atom N550, 1.5 GHz (dual core, x86)
GPU: Intel GMA 3150, 200 MHz (dual core)
RAM: 2GB
Resolution: 1024 x 600
Rom: android-x86-4.3-20130725 Jelly Bean 4.3, rooted

Offline raeleus

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Re: Jupiter Defense
« Reply #1 on: February 16, 2012, 04:26:17 PM »
I think you have a really big hit on your hands if you actually finish it. I've been hoping you'd come back to game development.

Offline OurFriendIrony

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Re: Jupiter Defense
« Reply #2 on: March 03, 2012, 04:23:19 AM »
any more on this?
Device: Samsung Galaxy S2
CPU: Dual-core 1.2 GHz Cortex-A9
GPU: Mali-400MPH
RAM: 1GB
Resolution: 480 x 800
Rom: v4.03 ICS (stock) (rooted)