I still want you to see the result of Banjo-Tooie via GLideN64 GLES2 variant on my end.
Meanwhile,two Paper Mario screens,enjoy my orange circle cursor on them.
This first one is nightmare fuel and shows so many things going wrong.
http://www.2shared.com/photo/Fs4HSVA6/Paper_Mari-Oh_No.htmlThis one is the wrong screen size during Bowser's battle cutscenes...
http://www.2shared.com/photo/tpDS7uno/Paper_Too_Big.htmlFinally,my visual of "polygon offset" likeness in Banjo-Tooie,which required keeping the HUD there to prevent the black out screen issue.
http://www.2shared.com/photo/p32PuVC0/Tooie_Polygon_Offset.htmlAs you can see,it looks identical to what other plugins show if the offset is disabled or wonky.
(at least on my device)
Conker looks even worse with see-through walls.
Also,wall and floor textures along with some elements in many games including Super Smash Bros. and Zelda Ocarina are switching to the wrong size frequently as you move around.
For instance,Zelda Ocarina's HUD button icons are smaller at times.
Edit: I saw the texture uniform issue you posted on Github,and it matches what I see.
I also see this in game select on Banjo-Tooie,yet on the wall texture when starting the Banjo portrait save.
When can a build to test be available?
Maybe the fix also makes all this other stuff render correctly.
Such as the top-left dot in Yoshi's Story that changes size and the Paper Mario speech bubble also has the same kind of issue on the left end.
Most of these seem to be related to the top left corner of the screen,while other visual quirks can happen anywhere and even be triggered by certain actions.
And Super Smash Bros. has model texture alignment oddities where some things go missing and you can see Kirby's face change size and position whenever changing P2's character,the other issue is that stage textures change size whenever you move to make the camera zoom in and out.
The face oddity may be related to the glN64 face issue.