As in slowdown,do you mean that you can hear slowed down music and the resulting crackling and stutter?
Are you sure you are using the right version of the code?
(8007913F 0000)Please try that one above.
I am able to keep it mostly around 25-30fps/60fps with Rice and Dynarec on my x86 tablet on CountPerOp=1 and without crashing.
It should only so much as softlock during cutscenes with the code on.
The whole point was that I wanted to see if it could run at maxed out speeds on Shield TV's Tegra X1 chipset.
How is the performance so underpowered though?
Does this perhaps mean Android/Mupen64Plus AE has reached its global limit?
Maybe it is the same case that various PJ64 versions have,where 1.6 and 1.7(.0.50b23) are slower compared to 2.x which can run Tooie quite a bit faster.
This would mean Mupen64Plus needs certain improvements to combat the sluggishness.
Such a crying shame it is crashing in one of the most desired Android devices.
Hopefully Gillou or anyone else can check this out.
Also,if you are using it,DON'T use auto resume!
It causes the split-up pads to trigger a crash,so you'll have to always hit restart instead.
P. S. you can grab my "funpleted" save file from PJ64 forums and rename it to match the game filename to apply the save,I did this myself so I could use my save dependant "Groggy Cloner" code again.
The post with it...
http://forum.pj64-emu.com/showpost.php?p=53597&postcount=261